From 7f3185b26a09c02c28e425edfb617d611093b94c Mon Sep 17 00:00:00 2001 From: Josh Holtrop Date: Mon, 18 Feb 2013 23:07:09 -0500 Subject: [PATCH] change "stop" to "active" for move events --- src/game.d | 12 ++++++------ src/main.d | 16 ++++++++-------- 2 files changed, 14 insertions(+), 14 deletions(-) diff --git a/src/game.d b/src/game.d index 34be5a3..40c8c68 100644 --- a/src/game.d +++ b/src/game.d @@ -18,7 +18,7 @@ struct Player struct MoveEvent { int type; - bool stop; + bool active; uint tick; }; @@ -29,21 +29,21 @@ public: { m_pindex ^= 1; } - void handle_move_event(int type, bool stop) + void handle_move_event(int type, bool active) { final switch (type) { case MOVE_LEFT: - m_left = !stop; + m_left = active; break; case MOVE_RIGHT: - m_right = !stop; + m_right = active; break; case MOVE_UP: - m_up = !stop; + m_up = active; break; case MOVE_DOWN: - m_down = !stop; + m_down = active; break; } } diff --git a/src/main.d b/src/main.d index b66b324..6fc70b6 100644 --- a/src/main.d +++ b/src/main.d @@ -94,16 +94,16 @@ int main(char[][] args) exit = true; break; case SDLK_a: - game.handle_move_event(MOVE_LEFT, false); + game.handle_move_event(MOVE_LEFT, true); break; case SDLK_d: - game.handle_move_event(MOVE_RIGHT, false); + game.handle_move_event(MOVE_RIGHT, true); break; case SDLK_w: - game.handle_move_event(MOVE_UP, false); + game.handle_move_event(MOVE_UP, true); break; case SDLK_s: - game.handle_move_event(MOVE_DOWN, false); + game.handle_move_event(MOVE_DOWN, true); break; case SDLK_TAB: game.change_player(); @@ -116,16 +116,16 @@ int main(char[][] args) switch (event.key.keysym.sym) { case SDLK_a: - game.handle_move_event(MOVE_LEFT, true); + game.handle_move_event(MOVE_LEFT, false); break; case SDLK_d: - game.handle_move_event(MOVE_RIGHT, true); + game.handle_move_event(MOVE_RIGHT, false); break; case SDLK_w: - game.handle_move_event(MOVE_UP, true); + game.handle_move_event(MOVE_UP, false); break; case SDLK_s: - game.handle_move_event(MOVE_DOWN, true); + game.handle_move_event(MOVE_DOWN, false); break; default: break;