draw quad for player
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parent
56605c2900
commit
a9ea9216ab
31
src/game.d
31
src/game.d
@ -6,6 +6,13 @@ import derelict.opengl.glu;
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enum int WIDTH = 800;
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enum int HEIGHT = 600;
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class Player
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{
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public:
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int x;
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int y;
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};
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void init()
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{
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glClearColor (0.0, 0.0, 0.0, 0.0);
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@ -13,26 +20,22 @@ void init()
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glViewport(0, 0, WIDTH, HEIGHT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0, cast(GLfloat)WIDTH/cast(GLfloat)HEIGHT, 1.0, 30.0);
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glOrtho(0, WIDTH, 0, HEIGHT, 1.0, -1.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -10.0);
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}
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void display()
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void display(Player p)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glPushMatrix();
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glRotatef(SDL_GetTicks() * 90.0 / 1000, 0, 0, 1);
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glTranslatef(p.x, p.y, 0);
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glBegin(GL_QUADS);
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glColor3f(1, 1, 1);
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glVertex3f(5.0, 5.0, 0.0);
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glColor3f(1, 0, 0);
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glVertex3f(-5.0, 5.0, 0.0);
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glColor3f(0, 0, 1);
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glVertex3f(-5.0, -5.0, 0.0);
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glColor3f(0, 1, 0);
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glVertex3f(5.0, -5.0, 0.0);
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glVertex3f(10, 20, 0.0);
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glVertex3f(-10, 20, 0.0);
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glVertex3f(-10, -20, 0.0);
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glVertex3f(10, -20, 0.0);
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glEnd();
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glPopMatrix();
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SDL_GL_SwapBuffers();
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@ -44,6 +47,10 @@ int main(char[][] args)
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DerelictGL.load();
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DerelictGLU.load();
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Player p1 = new Player();
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p1.x = WIDTH / 2;
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p1.y = HEIGHT / 2;
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if (SDL_Init(SDL_INIT_EVERYTHING))
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{
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writefln("Failed to initialize SDL!");
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@ -74,7 +81,7 @@ int main(char[][] args)
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break;
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}
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}
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display();
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display(p1);
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}
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SDL_Quit();
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