diff --git a/src/main.d b/src/main.d index 6fc70b6..e560068 100644 --- a/src/main.d +++ b/src/main.d @@ -4,6 +4,7 @@ import derelict.opengl.gl; import derelict.opengl.glu; import game; +import inputs; enum int WIDTH = 800; enum int HEIGHT = 600; @@ -94,16 +95,16 @@ int main(char[][] args) exit = true; break; case SDLK_a: - game.handle_move_event(MOVE_LEFT, true); + game.handle_move_event(INPUT_LEFT, true); break; case SDLK_d: - game.handle_move_event(MOVE_RIGHT, true); + game.handle_move_event(INPUT_RIGHT, true); break; case SDLK_w: - game.handle_move_event(MOVE_UP, true); + game.handle_move_event(INPUT_UP, true); break; case SDLK_s: - game.handle_move_event(MOVE_DOWN, true); + game.handle_move_event(INPUT_DOWN, true); break; case SDLK_TAB: game.change_player(); @@ -116,16 +117,16 @@ int main(char[][] args) switch (event.key.keysym.sym) { case SDLK_a: - game.handle_move_event(MOVE_LEFT, false); + game.handle_move_event(INPUT_LEFT, false); break; case SDLK_d: - game.handle_move_event(MOVE_RIGHT, false); + game.handle_move_event(INPUT_RIGHT, false); break; case SDLK_w: - game.handle_move_event(MOVE_UP, false); + game.handle_move_event(INPUT_UP, false); break; case SDLK_s: - game.handle_move_event(MOVE_DOWN, false); + game.handle_move_event(INPUT_DOWN, false); break; default: break;