move some game logic to inputs.d
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parent
e839c1283a
commit
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34
src/game.d
34
src/game.d
@ -1,14 +1,7 @@
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static enum uint TICK_MS = 50;
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static enum int MOVE_PER_TICK = 1;
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import inputs;
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enum
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{
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MOVE_LEFT,
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MOVE_RIGHT,
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MOVE_UP,
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MOVE_DOWN,
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MOVE_COUNT
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}
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static enum uint TICK_MS = 50;
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static enum int NUM_PLAYERS = 2;
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struct Player
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{
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@ -16,13 +9,6 @@ struct Player
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int y;
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};
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struct MoveEvent
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{
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int type;
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bool active;
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uint tick;
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};
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class Game
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{
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public:
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@ -32,29 +18,21 @@ public:
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}
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void handle_move_event(int type, bool active)
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{
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m_movements[type] = active;
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}
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void update(uint ms)
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{
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while (ms > (m_last_tick_ms + TICK_MS))
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{
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if (m_movements[MOVE_LEFT])
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m_players[m_pindex].x -= MOVE_PER_TICK;
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if (m_movements[MOVE_RIGHT])
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m_players[m_pindex].x += MOVE_PER_TICK;
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if (m_movements[MOVE_UP])
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m_players[m_pindex].y += MOVE_PER_TICK;
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if (m_movements[MOVE_DOWN])
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m_players[m_pindex].y -= MOVE_PER_TICK;
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m_last_tick_ms += TICK_MS;
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m_tick++;
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}
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}
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Player[] get_players() { return m_players; }
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protected:
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bool m_movements[MOVE_COUNT];
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uint m_tick;
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uint m_last_tick_ms;
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Player[2] m_players;
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Player[NUM_PLAYERS] m_players;
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InputEventList[NUM_PLAYERS] m_events;
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int m_pindex;
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};
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60
src/inputs.d
Normal file
60
src/inputs.d
Normal file
@ -0,0 +1,60 @@
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enum
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{
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INPUT_LEFT,
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INPUT_RIGHT,
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INPUT_UP,
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INPUT_DOWN,
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INPUT_COUNT
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}
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typedef bool[INPUT_COUNT] Inputs;
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struct InputEvent
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{
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uint tick;
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Inputs inputs;
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InputEvent *next;
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};
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class InputEventList
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{
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public:
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void add_event(uint tick, int event, bool active)
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{
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InputEvent *ie = get_event_for_tick(tick);
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ie.inputs[event] = active;
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}
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InputEvent *get_event_for_tick(uint tick)
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{
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if (m_last_event is null)
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{
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m_events = new InputEvent();
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m_last_event = m_events;
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m_last_event.tick = tick;
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}
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else if (m_last_event.tick < tick)
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{
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m_last_event.next = new InputEvent();
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m_last_event = m_last_event.next;
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m_last_event.tick = tick;
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}
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return m_last_event;
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}
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InputEvent *get_first_event() { return m_events; }
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void remove_older_than(uint tick)
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{
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while ((m_events !is null) && (m_events.tick <= tick))
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{
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m_events = m_events.next;
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}
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if (m_events is null)
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{
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m_last_event = null;
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}
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}
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protected:
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InputEvent *m_events;
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InputEvent *m_last_event;
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};
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