expand tabs and avoid a compiler warning

This commit is contained in:
Josh Holtrop 2019-10-12 17:29:47 -04:00
parent ad6e922e07
commit 28436244da
2 changed files with 28 additions and 28 deletions

View File

@ -30,7 +30,7 @@ PlainSpin::PlainSpin(SSMain * _SSMain) : SSMode(_SSMain)
void PlainSpin::update()
{
SSMode::update();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
int numMonitors = m_SSMain->getNumMonitors();
int width = m_SSMain->getWidth();
int height = m_SSMain->getHeight();

View File

@ -174,7 +174,7 @@ void Towers::update()
for (unsigned int i = 0; i < delta / 2; i++)
worldStep();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
int numMonitors = m_SSMain->getNumMonitors();
int width = m_SSMain->getWidth();
int height = m_SSMain->getHeight();
@ -269,36 +269,36 @@ void Towers_collide_callback(void * data, dGeomID o1, dGeomID o2)
{
const int maxNumContacts = 2;
Towers * t = (Towers *) data;
static dContact contact[maxNumContacts];
dBodyID b1 = dGeomGetBody(o1);
dBodyID b2 = dGeomGetBody(o2);
if (b1 && b2 && dAreConnected(b1, b2))
return;
int num = dCollide(o1, o2, maxNumContacts,
&contact[0].geom, sizeof(dContact));
int i;
for (i = 0; i < num; i++)
{
contact[i].surface.mode =
dContactSlip1 | dContactSlip2 | dContactBounce |
dContactSoftERP | dContactSoftCFM | dContactApprox1;
contact[i].surface.mu = 0.5;
contact[i].surface.slip1 = 0.0;
contact[i].surface.slip2 = 0.0;
contact[i].surface.soft_erp = 0.8;
contact[i].surface.soft_cfm = 0.01;
contact[i].surface.bounce = 0.0;
dJointID joint = dJointCreateContact(t->m_world,
t->m_contactJointGroup, contact + i);
dJointAttach(joint, b1, b2);
}
static dContact contact[maxNumContacts];
dBodyID b1 = dGeomGetBody(o1);
dBodyID b2 = dGeomGetBody(o2);
if (b1 && b2 && dAreConnected(b1, b2))
return;
int num = dCollide(o1, o2, maxNumContacts,
&contact[0].geom, sizeof(dContact));
int i;
for (i = 0; i < num; i++)
{
contact[i].surface.mode =
dContactSlip1 | dContactSlip2 | dContactBounce |
dContactSoftERP | dContactSoftCFM | dContactApprox1;
contact[i].surface.mu = 0.5;
contact[i].surface.slip1 = 0.0;
contact[i].surface.slip2 = 0.0;
contact[i].surface.soft_erp = 0.8;
contact[i].surface.soft_cfm = 0.01;
contact[i].surface.bounce = 0.0;
dJointID joint = dJointCreateContact(t->m_world,
t->m_contactJointGroup, contact + i);
dJointAttach(joint, b1, b2);
}
}
/* invokes ODE to do physics on our world */
void Towers::worldStep()
{
dSpaceCollide(m_space, this, Towers_collide_callback);
dWorldQuickStep(m_world, WORLD_STEP);
dJointGroupEmpty(m_contactJointGroup);
dSpaceCollide(m_space, this, Towers_collide_callback);
dWorldQuickStep(m_world, WORLD_STEP);
dJointGroupEmpty(m_contactJointGroup);
}