updated windowed mode functionality

git-svn-id: svn://anubis/dwscr/trunk@97 5bef9df8-b654-44bb-925b-0ff18baa8f8c
This commit is contained in:
josh 2008-11-13 15:38:56 +00:00
parent f392674730
commit 2ba3ce27b4

View File

@ -37,13 +37,6 @@ int main(int argc, char * argv[])
start = true;
#endif
/* make the SDL window appear in the top-left corner of the screen */
putenv("SDL_VIDEO_WINDOW_POS=0,0");
/* do not disable power management (this will allow monitors
* to power off at the normally configured timeout) */
putenv("SDL_VIDEO_ALLOW_SCREENSAVER=1");
getDisplaySize(&width, &height);
/* extremely simple command-line argument handling */
@ -67,6 +60,14 @@ int main(int argc, char * argv[])
}
}
/* make the SDL window appear in the top-left corner of the screen */
if (!windowed)
putenv("SDL_VIDEO_WINDOW_POS=0,0");
/* do not disable power management (this will allow monitors
* to power off at the normally configured timeout) */
putenv("SDL_VIDEO_ALLOW_SCREENSAVER=1");
if (!start)
return 0;
@ -102,7 +103,8 @@ int main(int argc, char * argv[])
/* after our window is created and SDL and OpenGL are initialized,
* start the main screensaver functionality */
SSMain ss(width, height, getNumMonitors(), sdlSurface);
int num_monitors = windowed ? 1 : getNumMonitors();
SSMain ss(width, height, num_monitors, sdlSurface);
ss.run();
SDL_Quit();