added LightBounce mode copied from PlainSpin
git-svn-id: svn://anubis/dwscr/trunk@90 5bef9df8-b654-44bb-925b-0ff18baa8f8c
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ss/LightBounce.cc
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44
ss/LightBounce.cc
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@ -0,0 +1,44 @@
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/* Author: Josh Holtrop
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* DornerWorks screensaver
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*/
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "LightBounce.h"
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#include <iostream>
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using namespace std;
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/* construct screensaver mode and do some basic OpenGL setup */
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LightBounce::LightBounce(SSMain * _SSMain) : SSMode(_SSMain)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0,
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(double)m_SSMain->getWidth()
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/ (double)m_SSMain->getHeight()
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/ (double)m_SSMain->getNumMonitors(),
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0.01,
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1000.01);
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glMatrixMode(GL_MODELVIEW);
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}
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/* called every time this screensaver mode should redraw the screen */
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void LightBounce::update()
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{
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SSMode::update();
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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int numMonitors = m_SSMain->getNumMonitors();
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int width = m_SSMain->getWidth();
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int height = m_SSMain->getHeight();
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for (int i = 0; i < numMonitors; i++)
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{
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glViewport(i*width/numMonitors, 0, width/numMonitors, height);
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glLoadIdentity();
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gluLookAt(0, 0, 12, 0, 0, 0, 0, 1, 0);
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glRotatef(m_elapsed/33.0f, 0, 1, 0);
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m_logoBox.draw();
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}
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SDL_GL_SwapBuffers();
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}
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22
ss/LightBounce.h
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22
ss/LightBounce.h
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@ -0,0 +1,22 @@
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/* Author: Josh Holtrop
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* DornerWorks screensaver
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*/
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#ifndef LIGHTBOUNCE_H
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#define LIGHTBOUNCE_H
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#include "SSMain.h"
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#include "SSMode.h"
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#include "LogoBox.h"
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class LightBounce : public SSMode
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{
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public:
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LightBounce(SSMain * _SSMain);
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void update();
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protected:
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LogoBox m_logoBox;
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};
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#endif
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@ -3,6 +3,7 @@ OBJS := SSMain.o
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OBJS += SSMode.o
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OBJS += LogoBox.o
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OBJS += PlainSpin.o
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OBJS += LightBounce.o
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ifndef WITHOUT_ODE
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OBJS += TumblingLogos.o
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OBJS += Towers.o
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@ -14,6 +14,7 @@
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#include <SDL/SDL.h>
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#include "SSMain.h"
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#include "PlainSpin.h"
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#include "LightBounce.h"
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#ifndef WITHOUT_ODE
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#include "TumblingLogos.h"
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#include "Towers.h"
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@ -124,9 +125,9 @@ SSMode * SSMain::startMode()
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{
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static int mode = 0;
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#ifndef WITHOUT_ODE
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const int numModes = 3;
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const int numModes = 4;
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#else
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const int numModes = 1;
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const int numModes = 2;
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#endif
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mode++;
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@ -137,8 +138,10 @@ SSMode * SSMain::startMode()
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{
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case 0:
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return new PlainSpin(this);
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#ifndef WITHOUT_ODE
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case 1:
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return new LightBounce(this);
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#ifndef WITHOUT_ODE
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case 2:
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return new Towers(this);
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default:
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return new TumblingLogos(this);
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