fixed orb limit to take into account ORB_RADIUS
git-svn-id: svn://anubis/dwscr/trunk@109 5bef9df8-b654-44bb-925b-0ff18baa8f8c
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1fd4895298
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@ -17,7 +17,7 @@ using namespace std;
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#define STRIDE_MULTIPLIER 1.0;
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#define STRIDE_MULTIPLIER 1.0;
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#define ZOOM 12.0
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#define ZOOM 12.0
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#define ORB_RADIUS 1.5
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#define ORB_RADIUS 1.5
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#define ORB_SPEED 6.0
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#define ORB_SPEED 12.0
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LightBounceBox::LightBounceBox(LogoBox * lb,
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LightBounceBox::LightBounceBox(LogoBox * lb,
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float x, float y, float z,
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float x, float y, float z,
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@ -156,6 +156,7 @@ LightBounce::LightBounce(SSMain * _SSMain) : SSMode(_SSMain)
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_COLOR_MATERIAL);
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glColor4f(1, 1, 1, 0.3);
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glColor4f(1, 1, 1, 0.3);
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#endif
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#endif
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m_last_elapsed = m_elapsed;
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}
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}
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LightBounce::~LightBounce()
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LightBounce::~LightBounce()
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@ -170,10 +171,7 @@ LightBounce::~LightBounce()
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/* called every time this screensaver mode should redraw the screen */
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/* called every time this screensaver mode should redraw the screen */
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void LightBounce::update()
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void LightBounce::update()
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{
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{
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static Uint32 last_elapsed = 0;
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SSMode::update();
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SSMode::update();
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if (last_elapsed == 0)
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last_elapsed = m_elapsed;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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int numMonitors = m_SSMain->getNumMonitors();
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int numMonitors = m_SSMain->getNumMonitors();
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int width = m_SSMain->getWidth();
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int width = m_SSMain->getWidth();
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@ -187,39 +185,40 @@ void LightBounce::update()
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float viewer_y = SIZE * ZOOM * 2.0 / 3.0;
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float viewer_y = SIZE * ZOOM * 2.0 / 3.0;
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/* update the orb position */
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/* update the orb position */
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float multiplier = ORB_SPEED * (m_elapsed - last_elapsed) / 1000.0;
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float multiplier = ORB_SPEED * (m_elapsed - m_last_elapsed) / 1000.0;
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m_orb_pos[0] += multiplier * m_orb_dir[0];
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m_orb_pos[0] += multiplier * m_orb_dir[0];
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m_orb_pos[1] += multiplier * m_orb_dir[1];
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m_orb_pos[1] += multiplier * m_orb_dir[1];
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m_orb_pos[2] += multiplier * m_orb_dir[2];
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m_orb_pos[2] += multiplier * m_orb_dir[2];
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if (m_orb_pos[0] < -m_half_size)
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float orb_limit = m_half_size - ORB_RADIUS;
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if (m_orb_pos[0] < -orb_limit)
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{
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{
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m_orb_dir[0] = -m_orb_dir[0];
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m_orb_dir[0] = -m_orb_dir[0];
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m_orb_pos[0] = -2 * m_half_size - m_orb_pos[0];
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m_orb_pos[0] = -2 * orb_limit - m_orb_pos[0];
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}
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}
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else if (m_orb_pos[0] > m_half_size)
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else if (m_orb_pos[0] > orb_limit)
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{
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{
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m_orb_dir[0] = -m_orb_dir[0];
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m_orb_dir[0] = -m_orb_dir[0];
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m_orb_pos[0] = 2 * m_half_size - m_orb_pos[0];
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m_orb_pos[0] = 2 * orb_limit - m_orb_pos[0];
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}
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}
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if (m_orb_pos[1] < -m_half_size)
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if (m_orb_pos[1] < -orb_limit)
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{
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{
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m_orb_dir[1] = -m_orb_dir[1];
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m_orb_dir[1] = -m_orb_dir[1];
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m_orb_pos[1] = -2 * m_half_size - m_orb_pos[1];
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m_orb_pos[1] = -2 * orb_limit - m_orb_pos[1];
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}
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}
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else if (m_orb_pos[1] > m_half_size)
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else if (m_orb_pos[1] > orb_limit)
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{
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{
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m_orb_dir[1] = -m_orb_dir[1];
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m_orb_dir[1] = -m_orb_dir[1];
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m_orb_pos[1] = 2 * m_half_size - m_orb_pos[1];
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m_orb_pos[1] = 2 * orb_limit - m_orb_pos[1];
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}
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}
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if (m_orb_pos[2] < -m_half_size)
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if (m_orb_pos[2] < -orb_limit)
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{
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{
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m_orb_dir[2] = -m_orb_dir[2];
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m_orb_dir[2] = -m_orb_dir[2];
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m_orb_pos[2] = -2 * m_half_size - m_orb_pos[2];
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m_orb_pos[2] = -2 * orb_limit - m_orb_pos[2];
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}
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}
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else if (m_orb_pos[2] > m_half_size)
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else if (m_orb_pos[2] > orb_limit)
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{
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{
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m_orb_dir[2] = -m_orb_dir[2];
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m_orb_dir[2] = -m_orb_dir[2];
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m_orb_pos[2] = 2 * m_half_size - m_orb_pos[2];
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m_orb_pos[2] = 2 * orb_limit - m_orb_pos[2];
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}
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}
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for (int i = 0, sz = m_boxes.size(); i < sz; i++)
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for (int i = 0, sz = m_boxes.size(); i < sz; i++)
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@ -252,5 +251,5 @@ void LightBounce::update()
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}
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}
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}
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}
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SDL_GL_SwapBuffers();
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SDL_GL_SwapBuffers();
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last_elapsed = m_elapsed;
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m_last_elapsed = m_elapsed;
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}
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}
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@ -55,6 +55,7 @@ protected:
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GLfloat m_orb_dir[3];
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GLfloat m_orb_dir[3];
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GLuint m_orb_dl;
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GLuint m_orb_dl;
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float m_half_size;
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float m_half_size;
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Uint32 m_last_elapsed;
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};
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};
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#endif
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#endif
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