transparency working using texture with color {1,1,1,0.5}

git-svn-id: svn://anubis/dwscr/trunk@105 5bef9df8-b654-44bb-925b-0ff18baa8f8c
This commit is contained in:
josh 2008-11-13 23:32:53 +00:00
parent 5e9c100236
commit 9ba9ac64cb
2 changed files with 6 additions and 4 deletions

View File

@ -122,17 +122,19 @@ LightBounce::LightBounce(SSMain * _SSMain) : SSMode(_SSMain)
glPushAttrib(GL_POLYGON_BIT); /* store CULL_FACE settings */
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
#if 0
GLuint tex;
glGenTextures(1, &tex);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex);
GLfloat pixels[] = {0, 0, 0, 0.5};
GLfloat pixels[] = {1, 1, 1, 0.5};
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_FLOAT, pixels);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#endif
#if 0
glEnable(GL_COLOR_MATERIAL);
glColor4f(1, 1, 1, 0.3);
#endif
}
LightBounce::~LightBounce()

View File

@ -41,7 +41,7 @@ LogoBox::LogoBox()
WFObj obj;
if (obj.load("dwlogo.obj", NULL, &LoadFile))
{
_logoList = obj.render();
_logoList = obj.render(false);
const float * aabb = obj.getAABB();
memcpy(_logoAABB, aabb, sizeof(_logoAABB));