simplified attribute handling a little
git-svn-id: svn://anubis/dwscr/trunk@115 5bef9df8-b654-44bb-925b-0ff18baa8f8c
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@ -135,8 +135,10 @@ LightBounce::LightBounce(SSMain * _SSMain) : SSMode(_SSMain)
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glNewList(m_orb_dl, GL_COMPILE);
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glNewList(m_orb_dl, GL_COMPILE);
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/* save lights, materials, and blending information */
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/* save lights, materials, and blending information */
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glPushAttrib(GL_LIGHTING_BIT | GL_COLOR_BUFFER_BIT);
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glPushAttrib(GL_LIGHTING_BIT | GL_COLOR_BUFFER_BIT);
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GLfloat ambient[] = {0, 0, 0, 0};
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glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);
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GLfloat mat[] = {0.7, 0.7, 0.14, 0.6};
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GLfloat mat[] = {0.7, 0.7, 0.14, 0.6};
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, mat);
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glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
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GLfloat specular[] = {0.15, 0.15, 0.03, 1.0};
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GLfloat specular[] = {0.15, 0.15, 0.03, 1.0};
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glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
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glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
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GLUquadric * quad = gluNewQuadric();
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GLUquadric * quad = gluNewQuadric();
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@ -152,9 +154,7 @@ LightBounce::LightBounce(SSMain * _SSMain) : SSMode(_SSMain)
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glPopAttrib();
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glPopAttrib();
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glEndList();
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glEndList();
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glPushAttrib(GL_POLYGON_BIT); /* store CULL_FACE settings */
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glPushAttrib(GL_ENABLE_BIT | GL_LIGHTING_BIT); /* store current settings */
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glPushAttrib(GL_ENABLE_BIT); /* store current GL_BLEND setting */
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glPushAttrib(GL_LIGHTING_BIT); /* store current LIGHTING settings */
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -168,9 +168,7 @@ LightBounce::LightBounce(SSMain * _SSMain) : SSMode(_SSMain)
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LightBounce::~LightBounce()
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LightBounce::~LightBounce()
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{
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{
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glPopAttrib(); /* restore old LIGHTING settings */
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glPopAttrib(); /* restore old settings */
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glPopAttrib(); /* restore old GL_BLEND setting */
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glPopAttrib(); /* restore old CULL_FACE settings */
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int sz = m_boxes.size();
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int sz = m_boxes.size();
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for (int i = 0; i < sz; i++)
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for (int i = 0; i < sz; i++)
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delete m_boxes[i];
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delete m_boxes[i];
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