preparing for blending... might need a wfobj change to support it

git-svn-id: svn://anubis/dwscr/trunk@103 5bef9df8-b654-44bb-925b-0ff18baa8f8c
This commit is contained in:
josh 2008-11-13 20:33:27 +00:00
parent aac98e8699
commit c3664e6e03

View File

@ -119,7 +119,19 @@ LightBounce::LightBounce(SSMain * _SSMain) : SSMode(_SSMain)
}
glPushAttrib(GL_POLYGON_BIT); /* store CULL_FACE settings */
// glEnable(GL_BLEND);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
#if 0
GLuint tex;
glGenTextures(1, &tex);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, tex);
GLfloat pixels[] = {0, 0, 0, 0.5};
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_FLOAT, pixels);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#endif
glEnable(GL_COLOR_MATERIAL);
glColor4f(1, 1, 1, 0.3);
}
LightBounce::~LightBounce()