/* Author: Josh Holtrop * DornerWorks screensaver */ #ifndef LIGHTBOUNCE_H #define LIGHTBOUNCE_H #include "SSMain.h" #include "SSMode.h" #include "LogoBox.h" #include using namespace std; class LightBounceBox { public: LightBounceBox(LogoBox * lb, float x, float y, float z, float xr, float yr, float zr); ~LightBounceBox(); void draw() { glCallList(m_dl); } void updateDist(float x, float y, float z); float getDist() { return dist; } private: float x; float y; float z; float xr; float yr; float zr; float dist; GLuint m_dl; }; class LightBounceBoxComparator { public: bool operator()(LightBounceBox * l1, LightBounceBox * l2); }; class LightBounce : public SSMode { public: LightBounce(SSMain * _SSMain); ~LightBounce(); void update(); protected: LightBounceBoxComparator m_comparator; vector m_boxes; LogoBox m_logoBox; }; #endif