remove files in preparation for transition to wfobj/cfs_gen submodules
This commit is contained in:
parent
040c7a9412
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31544a5d4a
88
FileLoader.h
88
FileLoader.h
@ -1,88 +0,0 @@
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#ifndef FILELOADER_H
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#define FILELOADER_H FILELOADER_H
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#include <string>
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#include <iostream>
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class FileLoader
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{
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public:
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class Path
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{
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public:
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std::string fullPath;
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std::string shortPath;
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Path() { }
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Path(const std::string & full_path,
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const std::string & short_path)
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: fullPath(full_path), shortPath(short_path) { }
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std::string toString() const
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{
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std::string ret;
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if (shortPath != "")
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ret += shortPath + ",";
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if (fullPath != "")
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ret += fullPath;
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return ret;
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}
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};
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class Buffer
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{
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public:
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char * data;
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int size;
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Buffer(int sz)
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{
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size = sz;
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data = new char[size];
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_refcnt = new int;
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*_refcnt = 1;
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m_alloced = true;
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}
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Buffer(char * data, int sz)
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{
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size = sz;
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this->data = data;
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m_alloced = false;
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}
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void copy(const Buffer & other)
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{
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data = other.data;
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size = other.size;
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m_alloced = other.m_alloced;
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if (m_alloced)
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{
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_refcnt = other._refcnt;
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(*_refcnt)++;
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}
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}
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Buffer(const Buffer & other) { copy(other); }
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Buffer & operator=(const Buffer & other)
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{
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copy(other);
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return *this;
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}
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~Buffer()
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{
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if (m_alloced)
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{
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(*_refcnt)--;
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if (*_refcnt < 1)
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{
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delete _refcnt;
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delete data;
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}
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}
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}
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protected:
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int * _refcnt;
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bool m_alloced;
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};
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virtual int getSize(const Path & path) = 0;
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virtual Buffer load(const Path & path) = 0;
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};
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#endif
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48
LoadFile.cc
48
LoadFile.cc
@ -1,48 +0,0 @@
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#include <iostream>
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#include "LoadFile.h"
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using namespace std;
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/* The data section is generated by a perl script. The contents of the
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* included file are part of this logical program unit, which is why it
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* is directly included instead of compiling it separately.
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*/
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#include "LoadFile-gen.inc"
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LoadFile::LoadFile()
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{
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for (unsigned int i = 0;
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i < sizeof(LoadFileData)/sizeof(LoadFileData[0]);
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i++)
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{
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m_filemap[LoadFileData[i].filename] = &LoadFileData[i];
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}
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}
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FileLoader::Buffer LoadFile::load(const FileLoader::Path & path)
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{
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map<string, fileref_t *>::iterator it = m_filemap.find(path.shortPath);
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if (it == m_filemap.end())
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{
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cerr << "Warning: LoadFile::load("
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<< path.shortPath << ") did not find file"
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<< endl;
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return Buffer(0);
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}
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return Buffer((char *) it->second->data, it->second->length);
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}
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int LoadFile::getSize(const FileLoader::Path & path)
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{
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map<string, fileref_t *>::iterator it = m_filemap.find(path.shortPath);
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if (it == m_filemap.end())
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return 0;
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return it->second->length;
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}
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25
LoadFile.h
25
LoadFile.h
@ -1,25 +0,0 @@
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#ifndef LOADFILE_H
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#define LOADFILE_H
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#include <map>
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#include <string>
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#include "FileLoader.h"
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typedef struct {
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const char * filename;
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unsigned char * data;
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int length;
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} fileref_t;
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class LoadFile : public FileLoader
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{
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public:
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LoadFile();
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int getSize(const Path & path);
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Buffer load(const Path & path);
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protected:
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std::map< std::string, fileref_t * > m_filemap;
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};
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#endif
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@ -1,18 +0,0 @@
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#ifndef TEXTURELOADER_H
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#define TEXTURELOADER_H TEXTURELOADER_H
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#include <string>
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#include <GL/gl.h>
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#include "FileLoader.h"
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class TextureLoader
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{
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public:
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virtual GLuint load(
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const FileLoader::Path & path,
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FileLoader & fileLoader, bool mipmaps = true,
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int mode = GL_DECAL, int quality = 1) = 0;
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};
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#endif
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706
WFObj.cc
706
WFObj.cc
@ -1,706 +0,0 @@
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <ctype.h> // isspace()
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#include <string.h> // strlen()
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#include <GL/gl.h>
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#include <vector>
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#include <string>
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#include <map>
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#include <iostream>
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#include <fstream>
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#include <sstream>
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#include "WFObj.h"
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using namespace std;
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#define WHITESPACE " \n\r\t\v"
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//#define DEBUGGL
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/****** static functions ******/
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static string trimString(string s)
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{
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size_t lastpos = s.find_last_not_of(WHITESPACE);
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if (lastpos == string::npos)
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return "";
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s.erase(lastpos + 1);
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s.erase(0, s.find_first_not_of(WHITESPACE));
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return s;
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}
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static string stripFirstToken(string & input)
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{
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size_t firstnonspace = input.find_first_not_of(WHITESPACE);
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if (firstnonspace == string::npos)
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return "";
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size_t spaceafter = input.find_first_of(WHITESPACE, firstnonspace);
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string token = input.substr(firstnonspace, spaceafter - firstnonspace);
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input.erase(0, spaceafter);
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return token;
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}
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static vector<string> splitString(const string & str, char delim)
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{
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vector<string> ret;
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string s = str;
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size_t pos;
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while ( (pos = s.find(delim)) != string::npos )
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{
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string t = s.substr(0, pos);
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ret.push_back(t);
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s.erase(0, pos + 1);
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}
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if (s != "")
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ret.push_back(s);
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return ret;
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}
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static string basePath(const string & str)
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{
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string path = str;
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size_t pos;
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if ( (pos = path.find_last_of("/\\")) != string::npos )
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{
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path.erase(pos + 1);
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return path;
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}
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return "";
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}
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//#define DEBUG_GL_ERROR
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#ifdef DEBUG_GL_ERROR
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#define checkGLError() checkGLErrorLine(__FUNCTION__, __LINE__)
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static void checkGLErrorLine(const char * function, int line)
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{
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GLenum err = glGetError();
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if (err != 0)
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{
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cerr << "gl error in " << function
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<< ": " << err << " (0x" << hex << err << ") at line "
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<< dec << line << endl;
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}
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}
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#else
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#define checkGLError()
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#endif
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/****** WFObj functions ******/
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WFObj::WFObj()
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{
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init();
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}
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WFObj::WFObj(FileLoader & fileLoader)
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{
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init(&fileLoader);
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}
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WFObj::WFObj(TextureLoader & textureLoader)
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{
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init(NULL, &textureLoader);
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}
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WFObj::WFObj(FileLoader & fileLoader, TextureLoader & textureLoader)
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{
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init(&fileLoader, &textureLoader);
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}
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void WFObj::init (FileLoader * fileLoader,
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TextureLoader * textureLoader)
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{
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m_fileLoader = fileLoader;
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if (m_fileLoader == NULL)
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{
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m_fileLoader = new WFFileLoader();
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m_iCreatedFileLoader = true;
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}
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else
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{
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m_iCreatedFileLoader = false;
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}
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m_textureLoader = textureLoader;
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}
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WFObj::~WFObj()
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{
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if (m_iCreatedFileLoader)
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delete m_fileLoader;
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}
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void WFObj::clear()
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{
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m_data = std::vector< std::vector<std::string> >();
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m_loadedVertex = false;
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}
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bool WFObj::load(const FileLoader::Path & path)
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{
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clear();
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FileLoader::Buffer buff = m_fileLoader->load(path);
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if (buff.size <= 0)
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return false;
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m_path = path;
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string str(buff.data, buff.size);
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stringstream istr(str, ios_base::in);
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load(istr, buff.size);
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return true;
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}
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bool WFObj::load(std::istream & istr, unsigned int size)
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{
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char buf[size+1];
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string buildup;
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while (istr.good())
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{
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istr.getline(buf, size+1);
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string input = trimString(buf);
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int sz = input.size();
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if (sz == 0 || input[0] == '#')
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continue;
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if (input[sz-1] == '\\')
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{
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input[sz-1] = ' ';
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buildup = input;
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continue;
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}
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if (buildup != "")
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input = buildup + input;
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buildup = "";
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processInputLine(input);
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}
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return true;
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}
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void WFObj::processInputLine(const std::string & input)
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{
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string line = input;
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vector<string> lineParts;
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for (;;)
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{
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string token = stripFirstToken(line);
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if (token == "")
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break;
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lineParts.push_back(token);
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}
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if (lineParts.size() > 0)
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m_data.push_back(lineParts);
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}
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GLuint WFObj::render(bool doTextureInfo, bool enableBlending)
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{
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checkGLError();
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GLuint list = glGenLists(1);
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glNewList(list, GL_COMPILE);
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int len = m_data.size();
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enum { VERTEX, VERTEX_TEXTURE, VERTEX_NORMAL, VERTEX_TYPES };
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vector<Vertex> vertices[VERTEX_TYPES];
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int numVertsLast = 0;
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bool inFace = false;
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bool inMaterial = false;
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string currentMaterialName;
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WFMtl material(this);
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for (int i = 0; i < len; i++)
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{
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string type = m_data[i][0];
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if (type == "v")
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{
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Vertex v = readVertex(m_data[i]);
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updateAABB(v.getData());
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vertices[VERTEX].push_back(v);
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}
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else if (type == "vt")
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vertices[VERTEX_TEXTURE].push_back(readVertex(m_data[i]));
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else if (type == "vn")
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vertices[VERTEX_NORMAL].push_back(readVertex(m_data[i]));
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else if (type == "f")
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{
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int numVerts = m_data[i].size() - 1;
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if (inFace && (numVerts != numVertsLast || numVertsLast > 4))
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{
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#ifdef DEBUGGL
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cout << "glEnd()" << endl;
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#endif
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glEnd();
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inFace = false;
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}
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if (!inFace)
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{
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if (numVerts == 3)
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{
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#ifdef DEBUGGL
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cout << "glBegin(GL_TRIANGLES)" << endl;
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#endif
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glBegin(GL_TRIANGLES);
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}
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else if (numVerts == 4)
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{
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#ifdef DEBUGGL
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cout << "glBegin(GL_QUADS)" << endl;
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#endif
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glBegin(GL_QUADS);
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}
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else
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{
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#ifdef DEBUGGL
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cout << "glBegin(GL_POLYGON)" << endl;
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#endif
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glBegin(GL_POLYGON);
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}
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inFace = true;
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}
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for (int v = 1; v <= numVerts; v++)
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{
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int vertexIndices[3] = {0, 0, 0};
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parseVertexIndices(m_data[i][v], vertexIndices);
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for (int j = 0; j < 3; j++)
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{
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if (vertexIndices[j] < 0)
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vertexIndices[j] += vertices[j].size() + 1;
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}
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bool valid = true;
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for (int j = 0; j < 3; j++)
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{
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if (vertexIndices[j] > (int) vertices[j].size())
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{
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valid = false;
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break;
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}
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}
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if (vertexIndices[VERTEX] <= 0)
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valid = false;
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if (!valid)
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continue;
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if (vertexIndices[VERTEX_NORMAL] != 0)
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{
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/* a normal is present */
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#ifdef DEBUGGL
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cout << " glNormal3f(" <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[0] << ", " <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[1] << ", " <<
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vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
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[2] << ")" << endl;
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#endif
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glNormal3fv(vertices[VERTEX_NORMAL]
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[vertexIndices[VERTEX_NORMAL]-1].getData());
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}
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if (vertexIndices[VERTEX_TEXTURE] != 0)
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{
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/* a texture coordinate is present */
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#ifdef DEBUGGL
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cout << " glTexCoord2f(" <<
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vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
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[0] << ", " <<
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vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
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[1] << ')' << endl;
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#endif
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glTexCoord2fv(vertices[VERTEX_TEXTURE]
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[vertexIndices[VERTEX_TEXTURE]-1].getData());
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}
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#ifdef DEBUGGL
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cout << " glVertex3f(" <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][0] << ", " <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][1] << ", " <<
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vertices[VERTEX][vertexIndices[VERTEX]-1][2] << ")" <<
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" [" << vertexIndices[VERTEX] << "]" << endl;
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#endif
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glVertex3fv(vertices[VERTEX][vertexIndices[VERTEX]-1].getData());
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}
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numVertsLast = numVerts;
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}
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else if (type == "usemtl")
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{
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if (inFace)
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{
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#ifdef DEBUGGL
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cout << "glEnd()" << endl;
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#endif
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glEnd();
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inFace = false;
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}
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if (inMaterial)
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{
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material.renderEnd(currentMaterialName, doTextureInfo,
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enableBlending);
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inMaterial = false;
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}
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if (m_data[i].size() >= 2)
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{
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currentMaterialName = m_data[i][1];
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material.renderBegin(currentMaterialName, doTextureInfo,
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enableBlending);
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inMaterial = true;
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}
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}
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else if (type == "mtllib")
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{
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if (m_data[i].size() >= 2)
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{
|
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FileLoader::Path path(
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basePath(m_path.fullPath) + m_data[i][1],
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m_data[i][1]);
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material.load(path);
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}
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}
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}
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if (inFace)
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{
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#ifdef DEBUGGL
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cout << "glEnd()" << endl;
|
||||
#endif
|
||||
glEnd();
|
||||
inFace = false;
|
||||
}
|
||||
if (inMaterial)
|
||||
{
|
||||
material.renderEnd(currentMaterialName, doTextureInfo, enableBlending);
|
||||
inMaterial = false;
|
||||
}
|
||||
glEndList();
|
||||
checkGLError();
|
||||
return list;
|
||||
}
|
||||
|
||||
void WFObj::updateAABB(const float * const vertex)
|
||||
{
|
||||
if (m_loadedVertex)
|
||||
{
|
||||
if (vertex[0] < m_aabb[0])
|
||||
m_aabb[0] = vertex[0];
|
||||
else if (vertex[0] > m_aabb[3])
|
||||
m_aabb[3] = vertex[0];
|
||||
if (vertex[1] < m_aabb[1])
|
||||
m_aabb[1] = vertex[1];
|
||||
else if (vertex[1] > m_aabb[4])
|
||||
m_aabb[4] = vertex[1];
|
||||
if (vertex[2] < m_aabb[2])
|
||||
m_aabb[2] = vertex[2];
|
||||
else if (vertex[2] > m_aabb[5])
|
||||
m_aabb[5] = vertex[2];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_aabb[0] = m_aabb[3] = vertex[0];
|
||||
m_aabb[1] = m_aabb[4] = vertex[1];
|
||||
m_aabb[2] = m_aabb[5] = vertex[2];
|
||||
m_loadedVertex = true;
|
||||
}
|
||||
m_width = m_aabb[3] - m_aabb[0];
|
||||
m_depth = m_aabb[4] - m_aabb[1];
|
||||
m_height = m_aabb[5] - m_aabb[2];
|
||||
}
|
||||
|
||||
WFObj::Vertex WFObj::readVertex(const vector<string> & parts)
|
||||
{
|
||||
int partslen = parts.size();
|
||||
Vertex v;
|
||||
for (int i = 1; i < partslen && i <= 4; i++)
|
||||
{
|
||||
sscanf(parts[i].c_str(), "%f", &v[i - 1]);
|
||||
}
|
||||
return v;
|
||||
}
|
||||
|
||||
void WFObj::parseVertexIndices(const string & vtxref, int * ret)
|
||||
{
|
||||
vector<string> parts = splitString(vtxref, '/');
|
||||
int num = parts.size();
|
||||
for (int i = 0; i < num && i < 3; i++)
|
||||
sscanf(parts[i].c_str(), "%d", ret + i);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/****** WFMtl functions ******/
|
||||
|
||||
void WFObj::WFMtl::clear()
|
||||
{
|
||||
m_data = map< string, vector< vector<string> > >();
|
||||
m_currentMaterialName = "";
|
||||
m_attributesPushed = false;
|
||||
}
|
||||
|
||||
bool WFObj::WFMtl::load(const FileLoader::Path & path)
|
||||
{
|
||||
clear();
|
||||
|
||||
FileLoader::Buffer buff = m_obj->m_fileLoader->load(path);
|
||||
if (buff.size <= 0)
|
||||
return false;
|
||||
|
||||
m_path = path;
|
||||
string str(buff.data, buff.size);
|
||||
stringstream istr(str, ios_base::in);
|
||||
load(istr, buff.size);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WFObj::WFMtl::load(std::istream & istr, unsigned int size)
|
||||
{
|
||||
char buf[size+1];
|
||||
|
||||
string buildup;
|
||||
while (istr.good())
|
||||
{
|
||||
istr.getline(buf, size+1);
|
||||
string input = trimString(buf);
|
||||
int sz = input.size();
|
||||
if (sz == 0 || input[0] == '#')
|
||||
continue;
|
||||
if (input[sz-1] == '\\')
|
||||
{
|
||||
input[sz-1] = ' ';
|
||||
buildup = input;
|
||||
continue;
|
||||
}
|
||||
if (buildup != "")
|
||||
input = buildup + input;
|
||||
buildup = "";
|
||||
processInputLine(input);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void WFObj::WFMtl::processInputLine(const std::string & input)
|
||||
{
|
||||
string line = input;
|
||||
vector<string> lineParts;
|
||||
for (;;)
|
||||
{
|
||||
string token = stripFirstToken(line);
|
||||
if (token == "")
|
||||
break;
|
||||
lineParts.push_back(token);
|
||||
}
|
||||
if (lineParts.size() > 0)
|
||||
{
|
||||
if ( (lineParts.size() >= 2) && (lineParts[0] == "newmtl") )
|
||||
{
|
||||
m_currentMaterialName = lineParts[1];
|
||||
}
|
||||
else if (m_currentMaterialName != "")
|
||||
{
|
||||
m_data[m_currentMaterialName].push_back(lineParts);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WFObj::WFMtl::renderBegin(const string & mtlname, bool doTextureInfo,
|
||||
bool enableBlending)
|
||||
{
|
||||
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
|
||||
if (it == m_data.end())
|
||||
return;
|
||||
vector< vector<string> > & stmts = it->second;
|
||||
int num_stmts = stmts.size();
|
||||
bool foundTexture = false;
|
||||
bool didSomething = false;
|
||||
checkGLError();
|
||||
for (int i = 0; i < num_stmts; i++)
|
||||
{
|
||||
string & type = stmts[i][0];
|
||||
if (type == "Ka") /* set ambient color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_AMBIENT, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Kd") /* set diffuse color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_DIFFUSE, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Ks") /* set specular color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_SPECULAR, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Ns") /* set shininess */
|
||||
{
|
||||
if (stmts[i].size() == 2)
|
||||
{
|
||||
pushAttributes();
|
||||
GLfloat shininess = 0.0f;
|
||||
sscanf(stmts[i][1].c_str(), "%f", &shininess);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialf(GL_FRONT, GL_SHININESS, "
|
||||
<< shininess << ")" << endl;
|
||||
#endif
|
||||
glMaterialf(GL_FRONT, GL_SHININESS, shininess);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "map_Kd") /* load a diffuse texture */
|
||||
{
|
||||
if (doTextureInfo)
|
||||
{
|
||||
if (stmts[i].size() == 2)
|
||||
{
|
||||
if (m_obj->m_textureLoader != NULL)
|
||||
{
|
||||
FileLoader::Path path(
|
||||
basePath(m_path.fullPath + stmts[i][1]),
|
||||
stmts[i][1]);
|
||||
GLuint tex = m_obj->m_textureLoader->load(path,
|
||||
*m_obj->m_fileLoader);
|
||||
if (tex > 0)
|
||||
{
|
||||
pushAttributes(); /* jh 2009-11-16 */
|
||||
#ifdef DEBUGGL
|
||||
cout << " glBindTexture(GL_TEXTURE_2D, " << tex << ")" << endl;
|
||||
#endif
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
foundTexture = true;
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
checkGLError();
|
||||
if (didSomething)
|
||||
{
|
||||
pushAttributes();
|
||||
if (doTextureInfo)
|
||||
{
|
||||
if (enableBlending)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
}
|
||||
if (foundTexture)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glEnable(GL_TEXTURE_2D)" << endl;
|
||||
#endif
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glDisable(GL_TEXTURE_2D)" << endl;
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
}
|
||||
checkGLError();
|
||||
}
|
||||
|
||||
void WFObj::WFMtl::pushAttributes()
|
||||
{
|
||||
if (m_attributesPushed)
|
||||
return;
|
||||
m_attributesPushed = true;
|
||||
#ifdef DEBUGGL
|
||||
cout << " glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT | GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT)"
|
||||
<< endl;
|
||||
#endif
|
||||
checkGLError();
|
||||
glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT | GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT);
|
||||
checkGLError();
|
||||
}
|
||||
|
||||
void WFObj::WFMtl::renderEnd(const string & mtlname, bool doTextureInfo,
|
||||
bool enableBlending)
|
||||
{
|
||||
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
|
||||
if (it == m_data.end())
|
||||
return;
|
||||
if (m_attributesPushed)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glPopAttrib()" << endl;
|
||||
#endif
|
||||
checkGLError();
|
||||
glPopAttrib();
|
||||
checkGLError();
|
||||
m_attributesPushed = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/****** WFFileLoader functions ******/
|
||||
|
||||
int WFObj::WFFileLoader::getSize(const Path & path)
|
||||
{
|
||||
struct stat st;
|
||||
|
||||
if (path.fullPath == "")
|
||||
return -1;
|
||||
if (stat(path.fullPath.c_str(), &st))
|
||||
return -2;
|
||||
return st.st_size;
|
||||
}
|
||||
|
||||
FileLoader::Buffer WFObj::WFFileLoader::load(const Path & path)
|
||||
{
|
||||
int size = getSize(path);
|
||||
if (size > 0)
|
||||
{
|
||||
int fd = open(path.fullPath.c_str(), O_RDONLY);
|
||||
if (fd > 0)
|
||||
{
|
||||
Buffer buf(size);
|
||||
int num_read = read(fd, buf.data, size);
|
||||
close(fd);
|
||||
if (num_read > 0)
|
||||
return buf;
|
||||
}
|
||||
}
|
||||
return Buffer(0);
|
||||
}
|
96
WFObj.h
96
WFObj.h
@ -1,96 +0,0 @@
|
||||
|
||||
#ifndef WFOBJ_H
|
||||
#define WFOBJ_H
|
||||
|
||||
#include "FileLoader.h"
|
||||
#include "TextureLoader.h"
|
||||
#include <GL/gl.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
class WFObj
|
||||
{
|
||||
public:
|
||||
WFObj();
|
||||
WFObj(FileLoader & fileLoader);
|
||||
WFObj(TextureLoader & textureLoader);
|
||||
WFObj(FileLoader & fileLoader, TextureLoader & textureLoader);
|
||||
~WFObj();
|
||||
|
||||
class WFMtl
|
||||
{
|
||||
public:
|
||||
WFMtl(WFObj * obj) { m_obj = obj; }
|
||||
bool load(const FileLoader::Path & path);
|
||||
void renderBegin(const std::string & mtlname,
|
||||
bool doTextureInfo = true,
|
||||
bool enableBlending = false);
|
||||
void renderEnd(const std::string & mtlname,
|
||||
bool doTextureInfo = true,
|
||||
bool enableBlending = false);
|
||||
|
||||
protected:
|
||||
/* methods */
|
||||
void clear();
|
||||
void processInputLine(const std::string & input);
|
||||
void pushAttributes();
|
||||
bool load(std::istream & istr, unsigned int size);
|
||||
|
||||
/* variables */
|
||||
std::map< std::string, std::vector< std::vector<std::string> > > m_data;
|
||||
std::string m_currentMaterialName;
|
||||
bool m_attributesPushed;
|
||||
FileLoader::Path m_path;
|
||||
WFObj * m_obj;
|
||||
};
|
||||
|
||||
class WFFileLoader : public FileLoader
|
||||
{
|
||||
public:
|
||||
virtual int getSize(const Path & path);
|
||||
virtual Buffer load(const Path & path);
|
||||
};
|
||||
|
||||
bool load(const FileLoader::Path & path);
|
||||
GLuint render(bool doTextureInfo = true,
|
||||
bool enableBlending = false);
|
||||
const float * const getAABB() { return m_aabb; }
|
||||
int getWidth() { return m_width; }
|
||||
int getDepth() { return m_depth; }
|
||||
int getHeight() { return m_height; }
|
||||
|
||||
protected:
|
||||
/* types */
|
||||
class Vertex
|
||||
{
|
||||
public:
|
||||
float operator[](int idx) const { return data[idx]; }
|
||||
float & operator[](int idx) { return data[idx]; }
|
||||
float * getData() { return data; }
|
||||
private:
|
||||
float data[4];
|
||||
};
|
||||
|
||||
/* methods */
|
||||
void init(FileLoader * fileLoader = NULL,
|
||||
TextureLoader * textureLoader = NULL);
|
||||
void clear();
|
||||
void processInputLine(const std::string & input);
|
||||
Vertex readVertex(const std::vector<std::string> & parts);
|
||||
void parseVertexIndices(const std::string & vtxref, int * ret);
|
||||
void updateAABB(const float * const vertex);
|
||||
bool load(std::istream & istr, unsigned int size);
|
||||
|
||||
/* variables */
|
||||
std::vector< std::vector<std::string> > m_data;
|
||||
FileLoader::Path m_path;
|
||||
float m_aabb[6];
|
||||
int m_width, m_depth, m_height;
|
||||
bool m_loadedVertex;
|
||||
FileLoader * m_fileLoader;
|
||||
TextureLoader * m_textureLoader;
|
||||
bool m_iCreatedFileLoader;
|
||||
};
|
||||
|
||||
#endif
|
@ -1,60 +0,0 @@
|
||||
#!/usr/bin/perl
|
||||
|
||||
use strict;
|
||||
use warnings;
|
||||
use Getopt::Long;
|
||||
|
||||
my $root = '.';
|
||||
GetOptions('root=s' => \$root);
|
||||
$root = "$root/" if ($root ne '');
|
||||
|
||||
my @fileList = @ARGV;
|
||||
if ($#fileList < 0)
|
||||
{
|
||||
print "$0 <fileList>\n";
|
||||
exit(42);
|
||||
}
|
||||
|
||||
my %fileData;
|
||||
my $index = 0;
|
||||
|
||||
open(OUTPUT, '>', 'LoadFile-gen.inc');
|
||||
foreach my $fileName (@fileList)
|
||||
{
|
||||
local $/;
|
||||
open(FILE, '<', $fileName);
|
||||
my $fileContents = <FILE>;
|
||||
close(FILE);
|
||||
my $length = length($fileContents);
|
||||
my @fileContents = split(//, $fileContents);
|
||||
my $cname = "dat$index";
|
||||
print OUTPUT "\nstatic unsigned char ${cname} [] = {\n";
|
||||
for (my $byteNum = 0; $byteNum <= $#fileContents; $byteNum++)
|
||||
{
|
||||
print OUTPUT " " if ($byteNum % 12 == 0);
|
||||
printf OUTPUT ("0x%02x", ord($fileContents[$byteNum]));
|
||||
print OUTPUT ", " unless ($byteNum == $#fileContents);
|
||||
print OUTPUT "\n" if ($byteNum % 12 == 11);
|
||||
}
|
||||
print OUTPUT "\n};\n";
|
||||
$index++;
|
||||
my $shortName = $fileName;
|
||||
$shortName =~ s/^$root//;
|
||||
$fileData{$shortName} = [$cname, $length];
|
||||
}
|
||||
|
||||
print OUTPUT "\nfileref_t LoadFileData[] = {\n";
|
||||
|
||||
my @fileNames = keys(%fileData);
|
||||
for (my $fileIndex = 0; $fileIndex <= $#fileNames; $fileIndex++)
|
||||
{
|
||||
my $fileName = $fileNames[$fileIndex];
|
||||
printf OUTPUT (' {"%s", %s, %s}',
|
||||
$fileName,
|
||||
$fileData{$fileName}->[0],
|
||||
$fileData{$fileName}->[1]);
|
||||
print OUTPUT "," unless ($fileIndex == $#fileNames);
|
||||
print OUTPUT "\n";
|
||||
}
|
||||
print OUTPUT "};\n";
|
||||
close(OUTPUT);
|
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Reference in New Issue
Block a user