reorganize source a bit, building but not rendering LogoBoxes

This commit is contained in:
Josh Holtrop 2011-10-11 11:35:23 -04:00
parent 00b9723aac
commit 55bf10c282
12 changed files with 191 additions and 72 deletions

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@ -1,68 +0,0 @@
/*
* Author: Josh Holtrop
* DornerWorks ScreenSaver
* This module can be used to create "LogoBox" objects
* which consist of a 3D DW logo
*/
#include <GL/gl.h>
#include "WFObj.h"
#include "LogoBox.h"
#include "LoadFile.h"
#include <string.h> /* memcpy() */
#include <iostream>
using namespace std;
static GLuint _logoList = 0;
static GLuint _drawList;
static LoadFile loadFile;
static float _width, _depth, _height;
/*
* construct a LogoBox object
* The first time the constructor is called it loads the
* Alias Wavefront object model. Subsequent calls will
* reuse the same module.
*/
LogoBox::LogoBox()
{
if (_logoList == 0)
{
WFObj obj(loadFile);
if (obj.load(FileLoader::Path("", "dwlogo.obj")))
{
_logoList = obj.render(false);
if (_logoList == 0)
{
cerr << "Error rendering dwlogo.obj" << endl;
}
const float * aabb = obj.getAABB();
float c_x = (aabb[0] + aabb[3]) / 2.0f;
float c_y = (aabb[1] + aabb[4]) / 2.0f;
float c_z = (aabb[2] + aabb[5]) / 2.0f;
_width = aabb[3] - aabb[0];
_depth = aabb[4] - aabb[1];
_height = aabb[5] - aabb[2];
_drawList = glGenLists(1);
glNewList(_drawList, GL_COMPILE);
glPushMatrix();
glTranslatef(-c_x, -c_y, -c_z);
glCallList(_logoList);
glPopMatrix();
glEndList();
}
else
{
cerr << "Error loading dwlogo.obj" << endl;
}
}
m_drawList = _drawList;
m_width = _width;
m_depth = _depth;
m_height = _height;
}

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@ -10,6 +10,7 @@ load_files = ['logo/dwlogo.obj', 'logo/dwlogo.mtl', Glob('shaders/*')]
env = Environment(CPPPATH = ['.'])
env.ParseConfig("pkg-config --cflags --libs glib-2.0 gdk-2.0 atk gtk+-2.0 gtkglext-1.0")
env.Append(CPPFLAGS = ['-Isrc', '-DGL_GLEXT_PROTOTYPES'])
# modes builder
@ -40,7 +41,15 @@ env.Append(BUILDERS = {'CFS' : Builder(action = CFS, emitter = CFS_emitter)})
# source file list
sources = [Glob('*.c'), Glob('*.cc'), Glob('LoadFile/*.cc'), Glob('modes/*.cc')]
sources = [
'cfs.cc',
Glob('src/*.c'),
Glob('src/*.cc'),
Glob('LoadFile/*.cc'),
Glob('modes/*.cc'),
Glob('wfobj/*.cc'),
Glob('glslUtil/*.c'),
]
env.CFS('cfs.cc', load_files)
env.Depends('cfs.cc', 'cfs_gen/cfs_gen.py')

39
shaders/obj.fp Normal file
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@ -0,0 +1,39 @@
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
uniform vec4 ambient, diffuse, specular;
uniform float shininess;
varying vec3 pos_i;
varying vec3 normal_i;
void main(void)
{
vec3 n, lightDir;
vec4 color;
float NdotL, RdotEye;
lightDir = normalize(vec3(-0.4, 0, -0.9));
color = vec4(0.2, 0.2, 0.2, 1.0) * ambient; /* ambient light */
n = normalize(normal_i);
NdotL = max(dot(n, -lightDir), 0.0);
if (NdotL > 0.0)
{
/* diffuse component */
color += diffuse * NdotL;
/* specular component */
RdotEye = dot(normalize(-pos_i), normalize(reflect(-lightDir, n)));
if (RdotEye > 0.0)
{
color += clamp(specular * pow(RdotEye, shininess), 0.0, 1.0);
}
}
gl_FragColor = color;
}

13
shaders/obj.vp Normal file
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@ -0,0 +1,13 @@
attribute vec3 pos;
attribute vec3 normal;
varying vec3 pos_i;
varying vec3 normal_i;
void main(void)
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1);
pos_i = gl_Position.xyz;
normal_i = gl_NormalMatrix * normal;
}

102
src/LogoBox.cc Normal file
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@ -0,0 +1,102 @@
/*
* Author: Josh Holtrop
* DornerWorks ScreenSaver
* This module can be used to create "LogoBox" objects
* which consist of a 3D DW logo
*/
#include <GL/gl.h>
#include <iostream>
#include "wfobj/WFObj.h"
#include "LogoBox.h"
#include "cfs.h"
#include "glslUtil/glslUtil.h"
#include "WFObjLoadFile.h"
using namespace std;
static WFObj obj;
static GLuint program;
static GLint ambient_loc, diffuse_loc, specular_loc, shininess_loc;
enum Locations {
LOC_POSITION,
LOC_NORMAL
};
static float _width, _depth, _height;
static bool loaded = false;
/*
* construct a LogoBox object
* The first time the constructor is called it loads the
* Alias Wavefront object model. Subsequent calls will
* reuse the same module.
*/
LogoBox::LogoBox()
{
if (!loaded)
{
if (obj.load("logo/dwlogo.obj", WFObjLoadFile))
{
const float * aabb = obj.getAABB();
float c_x = (aabb[0] + aabb[3]) / 2.0f;
float c_y = (aabb[1] + aabb[4]) / 2.0f;
float c_z = (aabb[2] + aabb[5]) / 2.0f;
_width = aabb[3] - aabb[0];
_depth = aabb[4] - aabb[1];
_height = aabb[5] - aabb[2];
loaded = loadShaders();
}
else
{
cerr << "Error loading dwlogo.obj" << endl;
}
}
m_width = _width;
m_depth = _depth;
m_height = _height;
}
bool LogoBox::loadShaders()
{
const guAttribBinding bindings[] = {
{LOC_POSITION, "pos"},
{LOC_NORMAL, "normal"},
{0, NULL}
};
const char *v_shader_src = (const char *) getFile("shaders/obj.vp", NULL);
const char *f_shader_src = (const char *) getFile("shaders/obj.fp", NULL);
if (v_shader_src == NULL || f_shader_src == NULL)
{
cerr << "Error reading shader source files" << endl;
return false;
}
program = guMakeProgramFromSource(v_shader_src, f_shader_src, bindings);
if (program == 0)
{
cerr << "Error creating shaders." << endl;
return false;
}
ambient_loc = glGetUniformLocation(program, "ambient");
diffuse_loc = glGetUniformLocation(program, "diffuse");
specular_loc = glGetUniformLocation(program, "specular");
shininess_loc = glGetUniformLocation(program, "shininess");
glUseProgram(program);
/* set up a default material */
glUniform4f(ambient_loc, 0.2, 0.2, 0.2, 1.0);
glUniform4f(diffuse_loc, 1.0, 0.6, 0.0, 1.0);
glUniform4f(specular_loc, 1.0, 1.0, 1.0, 1.0);
glUniform1f(shininess_loc, 85.0);
}
void LogoBox::draw()
{
if (!loaded)
return;
}

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@ -1,4 +1,3 @@
/*
* Author: Josh Holtrop
* DornerWorks screensaver
@ -14,12 +13,12 @@ class LogoBox
{
public:
LogoBox();
void draw() { glCallList(m_drawList); }
void draw();
float getWidth() const { return m_width; }
float getDepth() const { return m_depth; }
float getHeight() const { return m_height; }
protected:
GLuint m_drawList;
bool loadShaders();
float m_width, m_depth, m_height;
};

16
src/WFObjLoadFile.cc Normal file
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@ -0,0 +1,16 @@
#include <string.h> /* memcpy() */
#include "WFObjLoadFile.h"
#include "cfs.h"
bool WFObjLoadFile(const char *fname, WFObj::Buffer & buff)
{
unsigned int length;
const unsigned char *dat = getFile(fname, &length);
if (dat == NULL)
return false;
buff.alloc(length);
memcpy(buff.data, dat, length);
return true;
}

9
src/WFObjLoadFile.h Normal file
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@ -0,0 +1,9 @@
#ifndef WFOBJLOADFILE_H
#define WFOBJLOADFILE_H
#include "wfobj/WFObj.h"
bool WFObjLoadFile(const char *fname, WFObj::Buffer & buff);
#endif /* WFOBJLOADFILE_H */