reorganize source a bit, building but not rendering LogoBoxes
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00b9723aac
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68
LogoBox.cc
68
LogoBox.cc
@ -1,68 +0,0 @@
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/*
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* Author: Josh Holtrop
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* DornerWorks ScreenSaver
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* This module can be used to create "LogoBox" objects
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* which consist of a 3D DW logo
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*/
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#include <GL/gl.h>
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#include "WFObj.h"
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#include "LogoBox.h"
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#include "LoadFile.h"
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#include <string.h> /* memcpy() */
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#include <iostream>
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using namespace std;
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static GLuint _logoList = 0;
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static GLuint _drawList;
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static LoadFile loadFile;
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static float _width, _depth, _height;
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/*
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* construct a LogoBox object
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* The first time the constructor is called it loads the
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* Alias Wavefront object model. Subsequent calls will
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* reuse the same module.
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*/
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LogoBox::LogoBox()
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{
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if (_logoList == 0)
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{
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WFObj obj(loadFile);
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if (obj.load(FileLoader::Path("", "dwlogo.obj")))
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{
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_logoList = obj.render(false);
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if (_logoList == 0)
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{
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cerr << "Error rendering dwlogo.obj" << endl;
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}
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const float * aabb = obj.getAABB();
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float c_x = (aabb[0] + aabb[3]) / 2.0f;
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float c_y = (aabb[1] + aabb[4]) / 2.0f;
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float c_z = (aabb[2] + aabb[5]) / 2.0f;
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_width = aabb[3] - aabb[0];
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_depth = aabb[4] - aabb[1];
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_height = aabb[5] - aabb[2];
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_drawList = glGenLists(1);
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glNewList(_drawList, GL_COMPILE);
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glPushMatrix();
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glTranslatef(-c_x, -c_y, -c_z);
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glCallList(_logoList);
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glPopMatrix();
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glEndList();
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}
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else
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{
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cerr << "Error loading dwlogo.obj" << endl;
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}
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}
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m_drawList = _drawList;
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m_width = _width;
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m_depth = _depth;
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m_height = _height;
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}
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11
SConstruct
11
SConstruct
@ -10,6 +10,7 @@ load_files = ['logo/dwlogo.obj', 'logo/dwlogo.mtl', Glob('shaders/*')]
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env = Environment(CPPPATH = ['.'])
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env.ParseConfig("pkg-config --cflags --libs glib-2.0 gdk-2.0 atk gtk+-2.0 gtkglext-1.0")
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env.Append(CPPFLAGS = ['-Isrc', '-DGL_GLEXT_PROTOTYPES'])
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# modes builder
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@ -40,7 +41,15 @@ env.Append(BUILDERS = {'CFS' : Builder(action = CFS, emitter = CFS_emitter)})
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# source file list
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sources = [Glob('*.c'), Glob('*.cc'), Glob('LoadFile/*.cc'), Glob('modes/*.cc')]
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sources = [
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'cfs.cc',
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Glob('src/*.c'),
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Glob('src/*.cc'),
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Glob('LoadFile/*.cc'),
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Glob('modes/*.cc'),
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Glob('wfobj/*.cc'),
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Glob('glslUtil/*.c'),
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]
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env.CFS('cfs.cc', load_files)
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env.Depends('cfs.cc', 'cfs_gen/cfs_gen.py')
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39
shaders/obj.fp
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39
shaders/obj.fp
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@ -0,0 +1,39 @@
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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uniform vec4 ambient, diffuse, specular;
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uniform float shininess;
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varying vec3 pos_i;
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varying vec3 normal_i;
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void main(void)
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{
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vec3 n, lightDir;
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vec4 color;
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float NdotL, RdotEye;
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lightDir = normalize(vec3(-0.4, 0, -0.9));
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color = vec4(0.2, 0.2, 0.2, 1.0) * ambient; /* ambient light */
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n = normalize(normal_i);
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NdotL = max(dot(n, -lightDir), 0.0);
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if (NdotL > 0.0)
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{
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/* diffuse component */
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color += diffuse * NdotL;
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/* specular component */
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RdotEye = dot(normalize(-pos_i), normalize(reflect(-lightDir, n)));
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if (RdotEye > 0.0)
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{
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color += clamp(specular * pow(RdotEye, shininess), 0.0, 1.0);
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}
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}
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gl_FragColor = color;
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}
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13
shaders/obj.vp
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13
shaders/obj.vp
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@ -0,0 +1,13 @@
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attribute vec3 pos;
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attribute vec3 normal;
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varying vec3 pos_i;
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varying vec3 normal_i;
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void main(void)
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{
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gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1);
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pos_i = gl_Position.xyz;
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normal_i = gl_NormalMatrix * normal;
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}
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102
src/LogoBox.cc
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102
src/LogoBox.cc
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@ -0,0 +1,102 @@
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/*
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* Author: Josh Holtrop
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* DornerWorks ScreenSaver
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* This module can be used to create "LogoBox" objects
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* which consist of a 3D DW logo
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*/
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#include <GL/gl.h>
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#include <iostream>
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#include "wfobj/WFObj.h"
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#include "LogoBox.h"
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#include "cfs.h"
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#include "glslUtil/glslUtil.h"
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#include "WFObjLoadFile.h"
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using namespace std;
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static WFObj obj;
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static GLuint program;
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static GLint ambient_loc, diffuse_loc, specular_loc, shininess_loc;
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enum Locations {
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LOC_POSITION,
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LOC_NORMAL
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};
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static float _width, _depth, _height;
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static bool loaded = false;
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/*
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* construct a LogoBox object
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* The first time the constructor is called it loads the
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* Alias Wavefront object model. Subsequent calls will
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* reuse the same module.
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*/
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LogoBox::LogoBox()
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{
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if (!loaded)
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{
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if (obj.load("logo/dwlogo.obj", WFObjLoadFile))
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{
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const float * aabb = obj.getAABB();
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float c_x = (aabb[0] + aabb[3]) / 2.0f;
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float c_y = (aabb[1] + aabb[4]) / 2.0f;
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float c_z = (aabb[2] + aabb[5]) / 2.0f;
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_width = aabb[3] - aabb[0];
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_depth = aabb[4] - aabb[1];
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_height = aabb[5] - aabb[2];
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loaded = loadShaders();
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}
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else
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{
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cerr << "Error loading dwlogo.obj" << endl;
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}
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}
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m_width = _width;
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m_depth = _depth;
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m_height = _height;
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}
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bool LogoBox::loadShaders()
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{
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const guAttribBinding bindings[] = {
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{LOC_POSITION, "pos"},
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{LOC_NORMAL, "normal"},
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{0, NULL}
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};
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const char *v_shader_src = (const char *) getFile("shaders/obj.vp", NULL);
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const char *f_shader_src = (const char *) getFile("shaders/obj.fp", NULL);
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if (v_shader_src == NULL || f_shader_src == NULL)
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{
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cerr << "Error reading shader source files" << endl;
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return false;
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}
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program = guMakeProgramFromSource(v_shader_src, f_shader_src, bindings);
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if (program == 0)
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{
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cerr << "Error creating shaders." << endl;
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return false;
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}
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ambient_loc = glGetUniformLocation(program, "ambient");
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diffuse_loc = glGetUniformLocation(program, "diffuse");
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specular_loc = glGetUniformLocation(program, "specular");
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shininess_loc = glGetUniformLocation(program, "shininess");
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glUseProgram(program);
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/* set up a default material */
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glUniform4f(ambient_loc, 0.2, 0.2, 0.2, 1.0);
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glUniform4f(diffuse_loc, 1.0, 0.6, 0.0, 1.0);
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glUniform4f(specular_loc, 1.0, 1.0, 1.0, 1.0);
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glUniform1f(shininess_loc, 85.0);
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}
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void LogoBox::draw()
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{
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if (!loaded)
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return;
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}
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@ -1,4 +1,3 @@
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/*
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* Author: Josh Holtrop
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* DornerWorks screensaver
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@ -14,12 +13,12 @@ class LogoBox
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{
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public:
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LogoBox();
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void draw() { glCallList(m_drawList); }
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void draw();
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float getWidth() const { return m_width; }
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float getDepth() const { return m_depth; }
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float getHeight() const { return m_height; }
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protected:
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GLuint m_drawList;
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bool loadShaders();
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float m_width, m_depth, m_height;
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};
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16
src/WFObjLoadFile.cc
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16
src/WFObjLoadFile.cc
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@ -0,0 +1,16 @@
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#include <string.h> /* memcpy() */
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#include "WFObjLoadFile.h"
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#include "cfs.h"
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bool WFObjLoadFile(const char *fname, WFObj::Buffer & buff)
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{
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unsigned int length;
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const unsigned char *dat = getFile(fname, &length);
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if (dat == NULL)
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return false;
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buff.alloc(length);
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memcpy(buff.data, dat, length);
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return true;
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}
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9
src/WFObjLoadFile.h
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9
src/WFObjLoadFile.h
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#ifndef WFOBJLOADFILE_H
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#define WFOBJLOADFILE_H
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#include "wfobj/WFObj.h"
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bool WFObjLoadFile(const char *fname, WFObj::Buffer & buff);
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#endif /* WFOBJLOADFILE_H */
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