replaced directions and rotations array with generic per-monitor info structure array
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6136404999
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7d16486f8f
@ -16,10 +16,9 @@ static const float directions[][3] = {
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Spin::Spin()
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Spin::Spin()
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{
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{
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m_num_monitors = 1;
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m_num_monitors = 1;
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m_directions = new int[m_num_monitors];
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m_monitor_info = new monitor_info_t[m_num_monitors];
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m_directions[0] = 1;
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m_monitor_info[0].direction = 1;
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m_rotations = new matrix_t[m_num_monitors];
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glGetFloatv(GL_MODELVIEW_MATRIX, &m_monitor_info[0].rotation[0]);
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glGetFloatv(GL_MODELVIEW_MATRIX, &m_rotations[0][0]);
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m_last_switch_ticks = 0;
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m_last_switch_ticks = 0;
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m_last_ticks = 0;
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m_last_ticks = 0;
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srand(time(NULL));
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srand(time(NULL));
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@ -27,8 +26,7 @@ Spin::Spin()
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Spin::~Spin()
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Spin::~Spin()
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{
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{
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delete[] m_directions;
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delete[] m_monitor_info;
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delete[] m_rotations;
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}
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}
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bool Spin::expose (GnomeScreensaver & gs)
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bool Spin::expose (GnomeScreensaver & gs)
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@ -39,10 +37,11 @@ bool Spin::expose (GnomeScreensaver & gs)
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{
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{
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for (int i = 0; i < m_num_monitors; i++)
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for (int i = 0; i < m_num_monitors; i++)
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{
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{
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m_directions[i] = (int) (rand() / (double)RAND_MAX *
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m_monitor_info[i].direction = (int) (rand() / (double)RAND_MAX *
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sizeof(directions) / sizeof(directions[0]));
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sizeof(directions) / sizeof(directions[0]));
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if (m_directions[i] >= sizeof(directions) / sizeof(directions[0]))
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if (m_monitor_info[i].direction
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m_directions[i] = 0;
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>= sizeof(directions) / sizeof(directions[0]))
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m_monitor_info[i].direction = 0;
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}
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}
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m_last_switch_ticks = gs.getTicks();
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m_last_switch_ticks = gs.getTicks();
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}
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}
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@ -54,14 +53,15 @@ bool Spin::expose (GnomeScreensaver & gs)
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{
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{
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glViewport(width * monitor_num, 0, width, gs.getHeight());
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glViewport(width * monitor_num, 0, width, gs.getHeight());
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glLoadMatrixf(&m_rotations[monitor_num][0]);
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glLoadMatrixf(&m_monitor_info[monitor_num].rotation[0]);
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int direction = m_directions[monitor_num];
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int direction = m_monitor_info[monitor_num].direction;
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glRotatef((gs.getTicks() - m_last_ticks) / 1000.0 * 360.0 / 4.0,
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glRotatef((gs.getTicks() - m_last_ticks) / 1000.0 * 360.0 / 4.0,
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directions[direction][0],
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directions[direction][0],
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directions[direction][1],
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directions[direction][1],
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directions[direction][2]);
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directions[direction][2]);
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glGetFloatv(GL_MODELVIEW_MATRIX, &m_rotations[monitor_num][0]);
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glGetFloatv(GL_MODELVIEW_MATRIX,
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&m_monitor_info[monitor_num].rotation[0]);
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m_logobox.draw();
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m_logobox.draw();
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}
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}
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@ -82,17 +82,16 @@ bool Spin::configure (GnomeScreensaver & gs)
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gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
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gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
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m_num_monitors = gs.getNumMonitors();
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m_num_monitors = gs.getNumMonitors();
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delete[] m_directions;
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delete[] m_monitor_info;
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delete[] m_rotations;
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m_monitor_info = new monitor_info_t[m_num_monitors];
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m_directions = new int[m_num_monitors];
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m_rotations = new matrix_t[m_num_monitors];
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for (int i = 0; i < m_num_monitors; i++)
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for (int i = 0; i < m_num_monitors; i++)
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{
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{
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m_directions[i] = (int) (rand() / (double)RAND_MAX *
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m_monitor_info[i].direction = (int) (rand() / (double)RAND_MAX *
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sizeof(directions) / sizeof(directions[0]));
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sizeof(directions) / sizeof(directions[0]));
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if (m_directions[i] >= sizeof(directions) / sizeof(directions[0]))
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if (m_monitor_info[i].direction
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m_directions[i] = 0;
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>= sizeof(directions) / sizeof(directions[0]))
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glGetFloatv(GL_MODELVIEW_MATRIX, &m_rotations[i][0]);
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m_monitor_info[i].direction = 0;
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glGetFloatv(GL_MODELVIEW_MATRIX, &m_monitor_info[i].rotation[0]);
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}
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}
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return true;
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return true;
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10
modes/Spin.h
10
modes/Spin.h
@ -14,12 +14,16 @@ class Spin : public Mode
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bool expose (GnomeScreensaver & gs);
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bool expose (GnomeScreensaver & gs);
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bool configure (GnomeScreensaver & gs);
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bool configure (GnomeScreensaver & gs);
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bool update (GnomeScreensaver & gs);
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bool update (GnomeScreensaver & gs);
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typedef float matrix_t[16];
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typedef struct monitor_info_s
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{
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int direction;
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float rotation[16];
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int switch_time;
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} monitor_info_t;
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protected:
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protected:
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LogoBox m_logobox;
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LogoBox m_logobox;
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int * m_directions;
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matrix_t * m_rotations;
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int m_num_monitors;
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int m_num_monitors;
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monitor_info_t *m_monitor_info;
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unsigned int m_last_switch_ticks;
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unsigned int m_last_switch_ticks;
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unsigned int m_last_ticks;
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unsigned int m_last_ticks;
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};
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};
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