Merge branch 'master' into tunnel-mode

This commit is contained in:
Josh Holtrop 2011-10-12 12:21:22 -04:00
commit 8999fc9738

View File

@ -25,6 +25,7 @@ enum Locations {
LOC_NORMAL
};
static float _width, _depth, _height;
static float center_xlate[3];
static bool loaded = false;
/*
@ -41,9 +42,9 @@ LogoBox::LogoBox()
{
const float * aabb = obj.getAABB();
float c_x = (aabb[0] + aabb[3]) / 2.0f;
float c_y = (aabb[1] + aabb[4]) / 2.0f;
float c_z = (aabb[2] + aabb[5]) / 2.0f;
center_xlate[0] = -(aabb[0] + aabb[3]) / 2.0f;
center_xlate[1] = -(aabb[1] + aabb[4]) / 2.0f;
center_xlate[2] = -(aabb[2] + aabb[5]) / 2.0f;
_width = aabb[3] - aabb[0];
_depth = aabb[4] - aabb[1];
@ -125,6 +126,8 @@ void LogoBox::draw()
stride, (GLvoid *) obj.getVertexOffset());
glVertexAttribPointer(LOC_NORMAL, 3, GL_FLOAT, GL_FALSE,
stride, (GLvoid *) obj.getNormalOffset());
glPushMatrix();
glTranslatef(center_xlate[0], center_xlate[1], center_xlate[2]);
for (map<string, WFObj::Material>::iterator it = obj.getMaterials().begin();
it != obj.getMaterials().end();
it++)
@ -134,4 +137,5 @@ void LogoBox::draw()
GL_UNSIGNED_SHORT,
(GLvoid *) (sizeof(GLushort) * it->second.first_vertex));
}
glPopMatrix();
}