Merge branch 'shaders'
This commit is contained in:
commit
afd1d1a7b8
3
.gitignore
vendored
3
.gitignore
vendored
@ -1,3 +1,4 @@
|
||||
dwss
|
||||
modes.h
|
||||
LoadFile-gen.inc
|
||||
cfs.cc
|
||||
cfs.h
|
||||
|
9
.gitmodules
vendored
Normal file
9
.gitmodules
vendored
Normal file
@ -0,0 +1,9 @@
|
||||
[submodule "wfobj"]
|
||||
path = wfobj
|
||||
url = ../util/wfobj.git
|
||||
[submodule "cfs_gen"]
|
||||
path = cfs_gen
|
||||
url = ../util/cfs_gen.git
|
||||
[submodule "glslUtil"]
|
||||
path = glslUtil
|
||||
url = ../util/glslUtil.git
|
88
FileLoader.h
88
FileLoader.h
@ -1,88 +0,0 @@
|
||||
|
||||
#ifndef FILELOADER_H
|
||||
#define FILELOADER_H FILELOADER_H
|
||||
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
class FileLoader
|
||||
{
|
||||
public:
|
||||
class Path
|
||||
{
|
||||
public:
|
||||
std::string fullPath;
|
||||
std::string shortPath;
|
||||
Path() { }
|
||||
Path(const std::string & full_path,
|
||||
const std::string & short_path)
|
||||
: fullPath(full_path), shortPath(short_path) { }
|
||||
std::string toString() const
|
||||
{
|
||||
std::string ret;
|
||||
if (shortPath != "")
|
||||
ret += shortPath + ",";
|
||||
if (fullPath != "")
|
||||
ret += fullPath;
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
class Buffer
|
||||
{
|
||||
public:
|
||||
char * data;
|
||||
int size;
|
||||
Buffer(int sz)
|
||||
{
|
||||
size = sz;
|
||||
data = new char[size];
|
||||
_refcnt = new int;
|
||||
*_refcnt = 1;
|
||||
m_alloced = true;
|
||||
}
|
||||
Buffer(char * data, int sz)
|
||||
{
|
||||
size = sz;
|
||||
this->data = data;
|
||||
m_alloced = false;
|
||||
}
|
||||
void copy(const Buffer & other)
|
||||
{
|
||||
data = other.data;
|
||||
size = other.size;
|
||||
m_alloced = other.m_alloced;
|
||||
if (m_alloced)
|
||||
{
|
||||
_refcnt = other._refcnt;
|
||||
(*_refcnt)++;
|
||||
}
|
||||
}
|
||||
Buffer(const Buffer & other) { copy(other); }
|
||||
Buffer & operator=(const Buffer & other)
|
||||
{
|
||||
copy(other);
|
||||
return *this;
|
||||
}
|
||||
~Buffer()
|
||||
{
|
||||
if (m_alloced)
|
||||
{
|
||||
(*_refcnt)--;
|
||||
if (*_refcnt < 1)
|
||||
{
|
||||
delete _refcnt;
|
||||
delete data;
|
||||
}
|
||||
}
|
||||
}
|
||||
protected:
|
||||
int * _refcnt;
|
||||
bool m_alloced;
|
||||
};
|
||||
|
||||
virtual int getSize(const Path & path) = 0;
|
||||
virtual Buffer load(const Path & path) = 0;
|
||||
};
|
||||
|
||||
#endif
|
48
LoadFile.cc
48
LoadFile.cc
@ -1,48 +0,0 @@
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "LoadFile.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
/* The data section is generated by a perl script. The contents of the
|
||||
* included file are part of this logical program unit, which is why it
|
||||
* is directly included instead of compiling it separately.
|
||||
*/
|
||||
#include "LoadFile-gen.inc"
|
||||
|
||||
LoadFile::LoadFile()
|
||||
{
|
||||
for (unsigned int i = 0;
|
||||
i < sizeof(LoadFileData)/sizeof(LoadFileData[0]);
|
||||
i++)
|
||||
{
|
||||
m_filemap[LoadFileData[i].filename] = &LoadFileData[i];
|
||||
}
|
||||
}
|
||||
|
||||
FileLoader::Buffer LoadFile::load(const FileLoader::Path & path)
|
||||
{
|
||||
map<string, fileref_t *>::iterator it = m_filemap.find(path.shortPath);
|
||||
|
||||
if (it == m_filemap.end())
|
||||
{
|
||||
cerr << "Warning: LoadFile::load("
|
||||
<< path.shortPath << ") did not find file"
|
||||
<< endl;
|
||||
return Buffer(0);
|
||||
}
|
||||
|
||||
return Buffer((char *) it->second->data, it->second->length);
|
||||
}
|
||||
|
||||
int LoadFile::getSize(const FileLoader::Path & path)
|
||||
{
|
||||
map<string, fileref_t *>::iterator it = m_filemap.find(path.shortPath);
|
||||
|
||||
if (it == m_filemap.end())
|
||||
return 0;
|
||||
|
||||
return it->second->length;
|
||||
}
|
||||
|
25
LoadFile.h
25
LoadFile.h
@ -1,25 +0,0 @@
|
||||
|
||||
#ifndef LOADFILE_H
|
||||
#define LOADFILE_H
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include "FileLoader.h"
|
||||
|
||||
typedef struct {
|
||||
const char * filename;
|
||||
unsigned char * data;
|
||||
int length;
|
||||
} fileref_t;
|
||||
|
||||
class LoadFile : public FileLoader
|
||||
{
|
||||
public:
|
||||
LoadFile();
|
||||
int getSize(const Path & path);
|
||||
Buffer load(const Path & path);
|
||||
protected:
|
||||
std::map< std::string, fileref_t * > m_filemap;
|
||||
};
|
||||
|
||||
#endif
|
68
LogoBox.cc
68
LogoBox.cc
@ -1,68 +0,0 @@
|
||||
|
||||
/*
|
||||
* Author: Josh Holtrop
|
||||
* DornerWorks ScreenSaver
|
||||
* This module can be used to create "LogoBox" objects
|
||||
* which consist of a 3D DW logo
|
||||
*/
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include "WFObj.h"
|
||||
#include "LogoBox.h"
|
||||
#include "LoadFile.h"
|
||||
#include <string.h> /* memcpy() */
|
||||
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
static GLuint _logoList = 0;
|
||||
static GLuint _drawList;
|
||||
static LoadFile loadFile;
|
||||
static float _width, _depth, _height;
|
||||
|
||||
/*
|
||||
* construct a LogoBox object
|
||||
* The first time the constructor is called it loads the
|
||||
* Alias Wavefront object model. Subsequent calls will
|
||||
* reuse the same module.
|
||||
*/
|
||||
LogoBox::LogoBox()
|
||||
{
|
||||
if (_logoList == 0)
|
||||
{
|
||||
WFObj obj(loadFile);
|
||||
if (obj.load(FileLoader::Path("", "dwlogo.obj")))
|
||||
{
|
||||
_logoList = obj.render(false);
|
||||
if (_logoList == 0)
|
||||
{
|
||||
cerr << "Error rendering dwlogo.obj" << endl;
|
||||
}
|
||||
const float * aabb = obj.getAABB();
|
||||
|
||||
float c_x = (aabb[0] + aabb[3]) / 2.0f;
|
||||
float c_y = (aabb[1] + aabb[4]) / 2.0f;
|
||||
float c_z = (aabb[2] + aabb[5]) / 2.0f;
|
||||
|
||||
_width = aabb[3] - aabb[0];
|
||||
_depth = aabb[4] - aabb[1];
|
||||
_height = aabb[5] - aabb[2];
|
||||
|
||||
_drawList = glGenLists(1);
|
||||
glNewList(_drawList, GL_COMPILE);
|
||||
glPushMatrix();
|
||||
glTranslatef(-c_x, -c_y, -c_z);
|
||||
glCallList(_logoList);
|
||||
glPopMatrix();
|
||||
glEndList();
|
||||
}
|
||||
else
|
||||
{
|
||||
cerr << "Error loading dwlogo.obj" << endl;
|
||||
}
|
||||
}
|
||||
m_drawList = _drawList;
|
||||
m_width = _width;
|
||||
m_depth = _depth;
|
||||
m_height = _height;
|
||||
}
|
39
SConstruct
39
SConstruct
@ -1,16 +1,18 @@
|
||||
# vim:syntax=python
|
||||
|
||||
import os
|
||||
import re
|
||||
from subprocess import *
|
||||
|
||||
install_dir = '/usr/lib/gnome-screensaver/gnome-screensaver'
|
||||
desktop_dir = os.getenv('HOME') + '/.local/share/applications/screensavers'
|
||||
load_files = ['logo/dwlogo.obj', 'logo/dwlogo.mtl']
|
||||
load_files = ['logo/dwlogo.obj', 'logo/dwlogo.mtl', Glob('shaders/*')]
|
||||
|
||||
env = Environment(CPPPATH = ['.'])
|
||||
env.ParseConfig("pkg-config --cflags --libs glib-2.0 gdk-2.0 atk gtk+-2.0 gtkglext-1.0")
|
||||
env.Append(CPPFLAGS = ['-Isrc', '-DGL_GLEXT_PROTOTYPES'])
|
||||
|
||||
genLoadFile = Builder(action = 'perl genLoadFile.pl --root=logo $SOURCES')
|
||||
env.Append(BUILDERS = {'LoadFile' : genLoadFile})
|
||||
# modes builder
|
||||
|
||||
def gen_modes(target, source, env):
|
||||
f = open(str(target[0]), 'w')
|
||||
@ -22,10 +24,35 @@ def gen_modes(target, source, env):
|
||||
genModes = Builder(action = gen_modes)
|
||||
env.Append(BUILDERS = {'Modes' : genModes})
|
||||
|
||||
sources = [Glob('*.c'), Glob('*.cc'), Glob('LoadFile/*.cc'), Glob('modes/*.cc')]
|
||||
# CFS builder
|
||||
|
||||
env.LoadFile('LoadFile-gen.inc', load_files)
|
||||
env.Depends('LoadFile-gen.inc', 'genLoadFile.pl')
|
||||
def CFS(target, source, env):
|
||||
source_list = []
|
||||
for s in source:
|
||||
source_list.append(str(s))
|
||||
Popen(['./cfs_gen/cfs_gen.py', str(target[0])] + source_list).wait()
|
||||
return None
|
||||
|
||||
def CFS_emitter(target, source, env):
|
||||
target.append(re.sub(r'\.cc?', '.h', str(target[0])))
|
||||
return target, source
|
||||
|
||||
env.Append(BUILDERS = {'CFS' : Builder(action = CFS, emitter = CFS_emitter)})
|
||||
|
||||
# source file list
|
||||
|
||||
sources = [
|
||||
'cfs.cc',
|
||||
Glob('src/*.c'),
|
||||
Glob('src/*.cc'),
|
||||
Glob('LoadFile/*.cc'),
|
||||
Glob('modes/*.cc'),
|
||||
Glob('wfobj/WFObj.cc'),
|
||||
Glob('glslUtil/*.c'),
|
||||
]
|
||||
|
||||
env.CFS('cfs.cc', load_files)
|
||||
env.Depends('cfs.cc', 'cfs_gen/cfs_gen.py')
|
||||
|
||||
env.Modes('modes.h', Glob('modes/*.h'))
|
||||
|
||||
|
@ -1,18 +0,0 @@
|
||||
|
||||
#ifndef TEXTURELOADER_H
|
||||
#define TEXTURELOADER_H TEXTURELOADER_H
|
||||
|
||||
#include <string>
|
||||
#include <GL/gl.h>
|
||||
#include "FileLoader.h"
|
||||
|
||||
class TextureLoader
|
||||
{
|
||||
public:
|
||||
virtual GLuint load(
|
||||
const FileLoader::Path & path,
|
||||
FileLoader & fileLoader, bool mipmaps = true,
|
||||
int mode = GL_DECAL, int quality = 1) = 0;
|
||||
};
|
||||
|
||||
#endif
|
706
WFObj.cc
706
WFObj.cc
@ -1,706 +0,0 @@
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <fcntl.h>
|
||||
#include <unistd.h>
|
||||
#include <ctype.h> // isspace()
|
||||
#include <string.h> // strlen()
|
||||
#include <GL/gl.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
#include "WFObj.h"
|
||||
using namespace std;
|
||||
|
||||
#define WHITESPACE " \n\r\t\v"
|
||||
//#define DEBUGGL
|
||||
|
||||
/****** static functions ******/
|
||||
|
||||
static string trimString(string s)
|
||||
{
|
||||
size_t lastpos = s.find_last_not_of(WHITESPACE);
|
||||
if (lastpos == string::npos)
|
||||
return "";
|
||||
s.erase(lastpos + 1);
|
||||
s.erase(0, s.find_first_not_of(WHITESPACE));
|
||||
return s;
|
||||
}
|
||||
|
||||
static string stripFirstToken(string & input)
|
||||
{
|
||||
size_t firstnonspace = input.find_first_not_of(WHITESPACE);
|
||||
if (firstnonspace == string::npos)
|
||||
return "";
|
||||
size_t spaceafter = input.find_first_of(WHITESPACE, firstnonspace);
|
||||
string token = input.substr(firstnonspace, spaceafter - firstnonspace);
|
||||
input.erase(0, spaceafter);
|
||||
return token;
|
||||
}
|
||||
|
||||
static vector<string> splitString(const string & str, char delim)
|
||||
{
|
||||
vector<string> ret;
|
||||
string s = str;
|
||||
size_t pos;
|
||||
while ( (pos = s.find(delim)) != string::npos )
|
||||
{
|
||||
string t = s.substr(0, pos);
|
||||
ret.push_back(t);
|
||||
s.erase(0, pos + 1);
|
||||
}
|
||||
if (s != "")
|
||||
ret.push_back(s);
|
||||
return ret;
|
||||
}
|
||||
|
||||
static string basePath(const string & str)
|
||||
{
|
||||
string path = str;
|
||||
size_t pos;
|
||||
if ( (pos = path.find_last_of("/\\")) != string::npos )
|
||||
{
|
||||
path.erase(pos + 1);
|
||||
return path;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
//#define DEBUG_GL_ERROR
|
||||
#ifdef DEBUG_GL_ERROR
|
||||
#define checkGLError() checkGLErrorLine(__FUNCTION__, __LINE__)
|
||||
static void checkGLErrorLine(const char * function, int line)
|
||||
{
|
||||
GLenum err = glGetError();
|
||||
if (err != 0)
|
||||
{
|
||||
cerr << "gl error in " << function
|
||||
<< ": " << err << " (0x" << hex << err << ") at line "
|
||||
<< dec << line << endl;
|
||||
}
|
||||
}
|
||||
#else
|
||||
#define checkGLError()
|
||||
#endif
|
||||
|
||||
|
||||
/****** WFObj functions ******/
|
||||
|
||||
WFObj::WFObj()
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
WFObj::WFObj(FileLoader & fileLoader)
|
||||
{
|
||||
init(&fileLoader);
|
||||
}
|
||||
|
||||
WFObj::WFObj(TextureLoader & textureLoader)
|
||||
{
|
||||
init(NULL, &textureLoader);
|
||||
}
|
||||
|
||||
WFObj::WFObj(FileLoader & fileLoader, TextureLoader & textureLoader)
|
||||
{
|
||||
init(&fileLoader, &textureLoader);
|
||||
}
|
||||
|
||||
void WFObj::init (FileLoader * fileLoader,
|
||||
TextureLoader * textureLoader)
|
||||
{
|
||||
m_fileLoader = fileLoader;
|
||||
if (m_fileLoader == NULL)
|
||||
{
|
||||
m_fileLoader = new WFFileLoader();
|
||||
m_iCreatedFileLoader = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_iCreatedFileLoader = false;
|
||||
}
|
||||
m_textureLoader = textureLoader;
|
||||
}
|
||||
|
||||
WFObj::~WFObj()
|
||||
{
|
||||
if (m_iCreatedFileLoader)
|
||||
delete m_fileLoader;
|
||||
}
|
||||
|
||||
void WFObj::clear()
|
||||
{
|
||||
m_data = std::vector< std::vector<std::string> >();
|
||||
m_loadedVertex = false;
|
||||
}
|
||||
|
||||
bool WFObj::load(const FileLoader::Path & path)
|
||||
{
|
||||
clear();
|
||||
|
||||
FileLoader::Buffer buff = m_fileLoader->load(path);
|
||||
if (buff.size <= 0)
|
||||
return false;
|
||||
|
||||
m_path = path;
|
||||
string str(buff.data, buff.size);
|
||||
stringstream istr(str, ios_base::in);
|
||||
load(istr, buff.size);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WFObj::load(std::istream & istr, unsigned int size)
|
||||
{
|
||||
char buf[size+1];
|
||||
|
||||
string buildup;
|
||||
while (istr.good())
|
||||
{
|
||||
istr.getline(buf, size+1);
|
||||
string input = trimString(buf);
|
||||
int sz = input.size();
|
||||
if (sz == 0 || input[0] == '#')
|
||||
continue;
|
||||
if (input[sz-1] == '\\')
|
||||
{
|
||||
input[sz-1] = ' ';
|
||||
buildup = input;
|
||||
continue;
|
||||
}
|
||||
if (buildup != "")
|
||||
input = buildup + input;
|
||||
buildup = "";
|
||||
processInputLine(input);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void WFObj::processInputLine(const std::string & input)
|
||||
{
|
||||
string line = input;
|
||||
vector<string> lineParts;
|
||||
for (;;)
|
||||
{
|
||||
string token = stripFirstToken(line);
|
||||
if (token == "")
|
||||
break;
|
||||
lineParts.push_back(token);
|
||||
}
|
||||
if (lineParts.size() > 0)
|
||||
m_data.push_back(lineParts);
|
||||
}
|
||||
|
||||
|
||||
GLuint WFObj::render(bool doTextureInfo, bool enableBlending)
|
||||
{
|
||||
checkGLError();
|
||||
GLuint list = glGenLists(1);
|
||||
glNewList(list, GL_COMPILE);
|
||||
int len = m_data.size();
|
||||
enum { VERTEX, VERTEX_TEXTURE, VERTEX_NORMAL, VERTEX_TYPES };
|
||||
vector<Vertex> vertices[VERTEX_TYPES];
|
||||
int numVertsLast = 0;
|
||||
bool inFace = false;
|
||||
bool inMaterial = false;
|
||||
string currentMaterialName;
|
||||
WFMtl material(this);
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
string type = m_data[i][0];
|
||||
if (type == "v")
|
||||
{
|
||||
Vertex v = readVertex(m_data[i]);
|
||||
updateAABB(v.getData());
|
||||
vertices[VERTEX].push_back(v);
|
||||
}
|
||||
else if (type == "vt")
|
||||
vertices[VERTEX_TEXTURE].push_back(readVertex(m_data[i]));
|
||||
else if (type == "vn")
|
||||
vertices[VERTEX_NORMAL].push_back(readVertex(m_data[i]));
|
||||
else if (type == "f")
|
||||
{
|
||||
int numVerts = m_data[i].size() - 1;
|
||||
if (inFace && (numVerts != numVertsLast || numVertsLast > 4))
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << "glEnd()" << endl;
|
||||
#endif
|
||||
glEnd();
|
||||
inFace = false;
|
||||
}
|
||||
if (!inFace)
|
||||
{
|
||||
if (numVerts == 3)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << "glBegin(GL_TRIANGLES)" << endl;
|
||||
#endif
|
||||
glBegin(GL_TRIANGLES);
|
||||
}
|
||||
else if (numVerts == 4)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << "glBegin(GL_QUADS)" << endl;
|
||||
#endif
|
||||
glBegin(GL_QUADS);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << "glBegin(GL_POLYGON)" << endl;
|
||||
#endif
|
||||
glBegin(GL_POLYGON);
|
||||
}
|
||||
inFace = true;
|
||||
}
|
||||
for (int v = 1; v <= numVerts; v++)
|
||||
{
|
||||
int vertexIndices[3] = {0, 0, 0};
|
||||
parseVertexIndices(m_data[i][v], vertexIndices);
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
if (vertexIndices[j] < 0)
|
||||
vertexIndices[j] += vertices[j].size() + 1;
|
||||
}
|
||||
bool valid = true;
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
if (vertexIndices[j] > (int) vertices[j].size())
|
||||
{
|
||||
valid = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (vertexIndices[VERTEX] <= 0)
|
||||
valid = false;
|
||||
if (!valid)
|
||||
continue;
|
||||
if (vertexIndices[VERTEX_NORMAL] != 0)
|
||||
{
|
||||
/* a normal is present */
|
||||
#ifdef DEBUGGL
|
||||
cout << " glNormal3f(" <<
|
||||
vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
|
||||
[0] << ", " <<
|
||||
vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
|
||||
[1] << ", " <<
|
||||
vertices[VERTEX_NORMAL][vertexIndices[VERTEX_NORMAL]-1]
|
||||
[2] << ")" << endl;
|
||||
#endif
|
||||
glNormal3fv(vertices[VERTEX_NORMAL]
|
||||
[vertexIndices[VERTEX_NORMAL]-1].getData());
|
||||
}
|
||||
if (vertexIndices[VERTEX_TEXTURE] != 0)
|
||||
{
|
||||
/* a texture coordinate is present */
|
||||
#ifdef DEBUGGL
|
||||
cout << " glTexCoord2f(" <<
|
||||
vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
|
||||
[0] << ", " <<
|
||||
vertices[VERTEX_TEXTURE][vertexIndices[VERTEX_TEXTURE]-1]
|
||||
[1] << ')' << endl;
|
||||
#endif
|
||||
glTexCoord2fv(vertices[VERTEX_TEXTURE]
|
||||
[vertexIndices[VERTEX_TEXTURE]-1].getData());
|
||||
}
|
||||
#ifdef DEBUGGL
|
||||
cout << " glVertex3f(" <<
|
||||
vertices[VERTEX][vertexIndices[VERTEX]-1][0] << ", " <<
|
||||
vertices[VERTEX][vertexIndices[VERTEX]-1][1] << ", " <<
|
||||
vertices[VERTEX][vertexIndices[VERTEX]-1][2] << ")" <<
|
||||
" [" << vertexIndices[VERTEX] << "]" << endl;
|
||||
#endif
|
||||
glVertex3fv(vertices[VERTEX][vertexIndices[VERTEX]-1].getData());
|
||||
}
|
||||
|
||||
numVertsLast = numVerts;
|
||||
}
|
||||
else if (type == "usemtl")
|
||||
{
|
||||
if (inFace)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << "glEnd()" << endl;
|
||||
#endif
|
||||
glEnd();
|
||||
inFace = false;
|
||||
}
|
||||
if (inMaterial)
|
||||
{
|
||||
material.renderEnd(currentMaterialName, doTextureInfo,
|
||||
enableBlending);
|
||||
inMaterial = false;
|
||||
}
|
||||
if (m_data[i].size() >= 2)
|
||||
{
|
||||
currentMaterialName = m_data[i][1];
|
||||
material.renderBegin(currentMaterialName, doTextureInfo,
|
||||
enableBlending);
|
||||
inMaterial = true;
|
||||
}
|
||||
}
|
||||
else if (type == "mtllib")
|
||||
{
|
||||
if (m_data[i].size() >= 2)
|
||||
{
|
||||
FileLoader::Path path(
|
||||
basePath(m_path.fullPath) + m_data[i][1],
|
||||
m_data[i][1]);
|
||||
material.load(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (inFace)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << "glEnd()" << endl;
|
||||
#endif
|
||||
glEnd();
|
||||
inFace = false;
|
||||
}
|
||||
if (inMaterial)
|
||||
{
|
||||
material.renderEnd(currentMaterialName, doTextureInfo, enableBlending);
|
||||
inMaterial = false;
|
||||
}
|
||||
glEndList();
|
||||
checkGLError();
|
||||
return list;
|
||||
}
|
||||
|
||||
void WFObj::updateAABB(const float * const vertex)
|
||||
{
|
||||
if (m_loadedVertex)
|
||||
{
|
||||
if (vertex[0] < m_aabb[0])
|
||||
m_aabb[0] = vertex[0];
|
||||
else if (vertex[0] > m_aabb[3])
|
||||
m_aabb[3] = vertex[0];
|
||||
if (vertex[1] < m_aabb[1])
|
||||
m_aabb[1] = vertex[1];
|
||||
else if (vertex[1] > m_aabb[4])
|
||||
m_aabb[4] = vertex[1];
|
||||
if (vertex[2] < m_aabb[2])
|
||||
m_aabb[2] = vertex[2];
|
||||
else if (vertex[2] > m_aabb[5])
|
||||
m_aabb[5] = vertex[2];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_aabb[0] = m_aabb[3] = vertex[0];
|
||||
m_aabb[1] = m_aabb[4] = vertex[1];
|
||||
m_aabb[2] = m_aabb[5] = vertex[2];
|
||||
m_loadedVertex = true;
|
||||
}
|
||||
m_width = m_aabb[3] - m_aabb[0];
|
||||
m_depth = m_aabb[4] - m_aabb[1];
|
||||
m_height = m_aabb[5] - m_aabb[2];
|
||||
}
|
||||
|
||||
WFObj::Vertex WFObj::readVertex(const vector<string> & parts)
|
||||
{
|
||||
int partslen = parts.size();
|
||||
Vertex v;
|
||||
for (int i = 1; i < partslen && i <= 4; i++)
|
||||
{
|
||||
sscanf(parts[i].c_str(), "%f", &v[i - 1]);
|
||||
}
|
||||
return v;
|
||||
}
|
||||
|
||||
void WFObj::parseVertexIndices(const string & vtxref, int * ret)
|
||||
{
|
||||
vector<string> parts = splitString(vtxref, '/');
|
||||
int num = parts.size();
|
||||
for (int i = 0; i < num && i < 3; i++)
|
||||
sscanf(parts[i].c_str(), "%d", ret + i);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/****** WFMtl functions ******/
|
||||
|
||||
void WFObj::WFMtl::clear()
|
||||
{
|
||||
m_data = map< string, vector< vector<string> > >();
|
||||
m_currentMaterialName = "";
|
||||
m_attributesPushed = false;
|
||||
}
|
||||
|
||||
bool WFObj::WFMtl::load(const FileLoader::Path & path)
|
||||
{
|
||||
clear();
|
||||
|
||||
FileLoader::Buffer buff = m_obj->m_fileLoader->load(path);
|
||||
if (buff.size <= 0)
|
||||
return false;
|
||||
|
||||
m_path = path;
|
||||
string str(buff.data, buff.size);
|
||||
stringstream istr(str, ios_base::in);
|
||||
load(istr, buff.size);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WFObj::WFMtl::load(std::istream & istr, unsigned int size)
|
||||
{
|
||||
char buf[size+1];
|
||||
|
||||
string buildup;
|
||||
while (istr.good())
|
||||
{
|
||||
istr.getline(buf, size+1);
|
||||
string input = trimString(buf);
|
||||
int sz = input.size();
|
||||
if (sz == 0 || input[0] == '#')
|
||||
continue;
|
||||
if (input[sz-1] == '\\')
|
||||
{
|
||||
input[sz-1] = ' ';
|
||||
buildup = input;
|
||||
continue;
|
||||
}
|
||||
if (buildup != "")
|
||||
input = buildup + input;
|
||||
buildup = "";
|
||||
processInputLine(input);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void WFObj::WFMtl::processInputLine(const std::string & input)
|
||||
{
|
||||
string line = input;
|
||||
vector<string> lineParts;
|
||||
for (;;)
|
||||
{
|
||||
string token = stripFirstToken(line);
|
||||
if (token == "")
|
||||
break;
|
||||
lineParts.push_back(token);
|
||||
}
|
||||
if (lineParts.size() > 0)
|
||||
{
|
||||
if ( (lineParts.size() >= 2) && (lineParts[0] == "newmtl") )
|
||||
{
|
||||
m_currentMaterialName = lineParts[1];
|
||||
}
|
||||
else if (m_currentMaterialName != "")
|
||||
{
|
||||
m_data[m_currentMaterialName].push_back(lineParts);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WFObj::WFMtl::renderBegin(const string & mtlname, bool doTextureInfo,
|
||||
bool enableBlending)
|
||||
{
|
||||
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
|
||||
if (it == m_data.end())
|
||||
return;
|
||||
vector< vector<string> > & stmts = it->second;
|
||||
int num_stmts = stmts.size();
|
||||
bool foundTexture = false;
|
||||
bool didSomething = false;
|
||||
checkGLError();
|
||||
for (int i = 0; i < num_stmts; i++)
|
||||
{
|
||||
string & type = stmts[i][0];
|
||||
if (type == "Ka") /* set ambient color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_AMBIENT, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_AMBIENT, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Kd") /* set diffuse color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_DIFFUSE, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Ks") /* set specular color */
|
||||
{
|
||||
if ( (stmts[i].size() == 4) && (stmts[i][1] != "spectral") )
|
||||
{
|
||||
pushAttributes();
|
||||
float mat[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
for (int j = 0; j < 3; j++)
|
||||
sscanf(stmts[i][j+1].c_str(), "%f", &mat[j]);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialfv(GL_FRONT, GL_SPECULAR, {";
|
||||
for (int j = 0; j < 4; j++)
|
||||
cout << mat[j] << (j < 3 ? ", " : "})");
|
||||
cout << endl;
|
||||
#endif
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, mat);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "Ns") /* set shininess */
|
||||
{
|
||||
if (stmts[i].size() == 2)
|
||||
{
|
||||
pushAttributes();
|
||||
GLfloat shininess = 0.0f;
|
||||
sscanf(stmts[i][1].c_str(), "%f", &shininess);
|
||||
#ifdef DEBUGGL
|
||||
cout << " glMaterialf(GL_FRONT, GL_SHININESS, "
|
||||
<< shininess << ")" << endl;
|
||||
#endif
|
||||
glMaterialf(GL_FRONT, GL_SHININESS, shininess);
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
else if (type == "map_Kd") /* load a diffuse texture */
|
||||
{
|
||||
if (doTextureInfo)
|
||||
{
|
||||
if (stmts[i].size() == 2)
|
||||
{
|
||||
if (m_obj->m_textureLoader != NULL)
|
||||
{
|
||||
FileLoader::Path path(
|
||||
basePath(m_path.fullPath + stmts[i][1]),
|
||||
stmts[i][1]);
|
||||
GLuint tex = m_obj->m_textureLoader->load(path,
|
||||
*m_obj->m_fileLoader);
|
||||
if (tex > 0)
|
||||
{
|
||||
pushAttributes(); /* jh 2009-11-16 */
|
||||
#ifdef DEBUGGL
|
||||
cout << " glBindTexture(GL_TEXTURE_2D, " << tex << ")" << endl;
|
||||
#endif
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
foundTexture = true;
|
||||
didSomething = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
checkGLError();
|
||||
if (didSomething)
|
||||
{
|
||||
pushAttributes();
|
||||
if (doTextureInfo)
|
||||
{
|
||||
if (enableBlending)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
}
|
||||
if (foundTexture)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glEnable(GL_TEXTURE_2D)" << endl;
|
||||
#endif
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glDisable(GL_TEXTURE_2D)" << endl;
|
||||
#endif
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
}
|
||||
checkGLError();
|
||||
}
|
||||
|
||||
void WFObj::WFMtl::pushAttributes()
|
||||
{
|
||||
if (m_attributesPushed)
|
||||
return;
|
||||
m_attributesPushed = true;
|
||||
#ifdef DEBUGGL
|
||||
cout << " glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT | GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT)"
|
||||
<< endl;
|
||||
#endif
|
||||
checkGLError();
|
||||
glPushAttrib(GL_LIGHTING_BIT | GL_TEXTURE_BIT | GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT);
|
||||
checkGLError();
|
||||
}
|
||||
|
||||
void WFObj::WFMtl::renderEnd(const string & mtlname, bool doTextureInfo,
|
||||
bool enableBlending)
|
||||
{
|
||||
map< string, vector< vector<string> > >::iterator it = m_data.find(mtlname);
|
||||
if (it == m_data.end())
|
||||
return;
|
||||
if (m_attributesPushed)
|
||||
{
|
||||
#ifdef DEBUGGL
|
||||
cout << " glPopAttrib()" << endl;
|
||||
#endif
|
||||
checkGLError();
|
||||
glPopAttrib();
|
||||
checkGLError();
|
||||
m_attributesPushed = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/****** WFFileLoader functions ******/
|
||||
|
||||
int WFObj::WFFileLoader::getSize(const Path & path)
|
||||
{
|
||||
struct stat st;
|
||||
|
||||
if (path.fullPath == "")
|
||||
return -1;
|
||||
if (stat(path.fullPath.c_str(), &st))
|
||||
return -2;
|
||||
return st.st_size;
|
||||
}
|
||||
|
||||
FileLoader::Buffer WFObj::WFFileLoader::load(const Path & path)
|
||||
{
|
||||
int size = getSize(path);
|
||||
if (size > 0)
|
||||
{
|
||||
int fd = open(path.fullPath.c_str(), O_RDONLY);
|
||||
if (fd > 0)
|
||||
{
|
||||
Buffer buf(size);
|
||||
int num_read = read(fd, buf.data, size);
|
||||
close(fd);
|
||||
if (num_read > 0)
|
||||
return buf;
|
||||
}
|
||||
}
|
||||
return Buffer(0);
|
||||
}
|
96
WFObj.h
96
WFObj.h
@ -1,96 +0,0 @@
|
||||
|
||||
#ifndef WFOBJ_H
|
||||
#define WFOBJ_H
|
||||
|
||||
#include "FileLoader.h"
|
||||
#include "TextureLoader.h"
|
||||
#include <GL/gl.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
class WFObj
|
||||
{
|
||||
public:
|
||||
WFObj();
|
||||
WFObj(FileLoader & fileLoader);
|
||||
WFObj(TextureLoader & textureLoader);
|
||||
WFObj(FileLoader & fileLoader, TextureLoader & textureLoader);
|
||||
~WFObj();
|
||||
|
||||
class WFMtl
|
||||
{
|
||||
public:
|
||||
WFMtl(WFObj * obj) { m_obj = obj; }
|
||||
bool load(const FileLoader::Path & path);
|
||||
void renderBegin(const std::string & mtlname,
|
||||
bool doTextureInfo = true,
|
||||
bool enableBlending = false);
|
||||
void renderEnd(const std::string & mtlname,
|
||||
bool doTextureInfo = true,
|
||||
bool enableBlending = false);
|
||||
|
||||
protected:
|
||||
/* methods */
|
||||
void clear();
|
||||
void processInputLine(const std::string & input);
|
||||
void pushAttributes();
|
||||
bool load(std::istream & istr, unsigned int size);
|
||||
|
||||
/* variables */
|
||||
std::map< std::string, std::vector< std::vector<std::string> > > m_data;
|
||||
std::string m_currentMaterialName;
|
||||
bool m_attributesPushed;
|
||||
FileLoader::Path m_path;
|
||||
WFObj * m_obj;
|
||||
};
|
||||
|
||||
class WFFileLoader : public FileLoader
|
||||
{
|
||||
public:
|
||||
virtual int getSize(const Path & path);
|
||||
virtual Buffer load(const Path & path);
|
||||
};
|
||||
|
||||
bool load(const FileLoader::Path & path);
|
||||
GLuint render(bool doTextureInfo = true,
|
||||
bool enableBlending = false);
|
||||
const float * const getAABB() { return m_aabb; }
|
||||
int getWidth() { return m_width; }
|
||||
int getDepth() { return m_depth; }
|
||||
int getHeight() { return m_height; }
|
||||
|
||||
protected:
|
||||
/* types */
|
||||
class Vertex
|
||||
{
|
||||
public:
|
||||
float operator[](int idx) const { return data[idx]; }
|
||||
float & operator[](int idx) { return data[idx]; }
|
||||
float * getData() { return data; }
|
||||
private:
|
||||
float data[4];
|
||||
};
|
||||
|
||||
/* methods */
|
||||
void init(FileLoader * fileLoader = NULL,
|
||||
TextureLoader * textureLoader = NULL);
|
||||
void clear();
|
||||
void processInputLine(const std::string & input);
|
||||
Vertex readVertex(const std::vector<std::string> & parts);
|
||||
void parseVertexIndices(const std::string & vtxref, int * ret);
|
||||
void updateAABB(const float * const vertex);
|
||||
bool load(std::istream & istr, unsigned int size);
|
||||
|
||||
/* variables */
|
||||
std::vector< std::vector<std::string> > m_data;
|
||||
FileLoader::Path m_path;
|
||||
float m_aabb[6];
|
||||
int m_width, m_depth, m_height;
|
||||
bool m_loadedVertex;
|
||||
FileLoader * m_fileLoader;
|
||||
TextureLoader * m_textureLoader;
|
||||
bool m_iCreatedFileLoader;
|
||||
};
|
||||
|
||||
#endif
|
1
cfs_gen
Submodule
1
cfs_gen
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 6954147f53d57724b7666bf4a1226e17ca64f734
|
@ -1,60 +0,0 @@
|
||||
#!/usr/bin/perl
|
||||
|
||||
use strict;
|
||||
use warnings;
|
||||
use Getopt::Long;
|
||||
|
||||
my $root = '.';
|
||||
GetOptions('root=s' => \$root);
|
||||
$root = "$root/" if ($root ne '');
|
||||
|
||||
my @fileList = @ARGV;
|
||||
if ($#fileList < 0)
|
||||
{
|
||||
print "$0 <fileList>\n";
|
||||
exit(42);
|
||||
}
|
||||
|
||||
my %fileData;
|
||||
my $index = 0;
|
||||
|
||||
open(OUTPUT, '>', 'LoadFile-gen.inc');
|
||||
foreach my $fileName (@fileList)
|
||||
{
|
||||
local $/;
|
||||
open(FILE, '<', $fileName);
|
||||
my $fileContents = <FILE>;
|
||||
close(FILE);
|
||||
my $length = length($fileContents);
|
||||
my @fileContents = split(//, $fileContents);
|
||||
my $cname = "dat$index";
|
||||
print OUTPUT "\nstatic unsigned char ${cname} [] = {\n";
|
||||
for (my $byteNum = 0; $byteNum <= $#fileContents; $byteNum++)
|
||||
{
|
||||
print OUTPUT " " if ($byteNum % 12 == 0);
|
||||
printf OUTPUT ("0x%02x", ord($fileContents[$byteNum]));
|
||||
print OUTPUT ", " unless ($byteNum == $#fileContents);
|
||||
print OUTPUT "\n" if ($byteNum % 12 == 11);
|
||||
}
|
||||
print OUTPUT "\n};\n";
|
||||
$index++;
|
||||
my $shortName = $fileName;
|
||||
$shortName =~ s/^$root//;
|
||||
$fileData{$shortName} = [$cname, $length];
|
||||
}
|
||||
|
||||
print OUTPUT "\nfileref_t LoadFileData[] = {\n";
|
||||
|
||||
my @fileNames = keys(%fileData);
|
||||
for (my $fileIndex = 0; $fileIndex <= $#fileNames; $fileIndex++)
|
||||
{
|
||||
my $fileName = $fileNames[$fileIndex];
|
||||
printf OUTPUT (' {"%s", %s, %s}',
|
||||
$fileName,
|
||||
$fileData{$fileName}->[0],
|
||||
$fileData{$fileName}->[1]);
|
||||
print OUTPUT "," unless ($fileIndex == $#fileNames);
|
||||
print OUTPUT "\n";
|
||||
}
|
||||
print OUTPUT "};\n";
|
||||
close(OUTPUT);
|
1
glslUtil
Submodule
1
glslUtil
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 0d78e3cf4f606953087cdccae989f805e07ac0e3
|
39
shaders/obj.fp
Normal file
39
shaders/obj.fp
Normal file
@ -0,0 +1,39 @@
|
||||
|
||||
#ifdef GL_FRAGMENT_PRECISION_HIGH
|
||||
precision highp float;
|
||||
#else
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform vec4 ambient, diffuse, specular;
|
||||
uniform float shininess;
|
||||
|
||||
varying vec3 pos_i;
|
||||
varying vec3 normal_i;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec3 n, lightDir;
|
||||
vec4 color;
|
||||
float NdotL, RdotEye;
|
||||
|
||||
lightDir = normalize(vec3(-0.4, 0, -0.9));
|
||||
color = vec4(0.2, 0.2, 0.2, 1.0) * ambient; /* ambient light */
|
||||
n = normalize(normal_i);
|
||||
|
||||
NdotL = max(dot(n, -lightDir), 0.0);
|
||||
|
||||
if (NdotL > 0.0)
|
||||
{
|
||||
/* diffuse component */
|
||||
color += diffuse * NdotL;
|
||||
/* specular component */
|
||||
RdotEye = dot(normalize(-pos_i), normalize(reflect(-lightDir, n)));
|
||||
if (RdotEye > 0.0)
|
||||
{
|
||||
color += clamp(specular * pow(RdotEye, shininess), 0.0, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
13
shaders/obj.vp
Normal file
13
shaders/obj.vp
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
attribute vec3 pos;
|
||||
attribute vec3 normal;
|
||||
|
||||
varying vec3 pos_i;
|
||||
varying vec3 normal_i;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1);
|
||||
pos_i = gl_Position.xyz;
|
||||
normal_i = gl_NormalMatrix * normal;
|
||||
}
|
137
src/LogoBox.cc
Normal file
137
src/LogoBox.cc
Normal file
@ -0,0 +1,137 @@
|
||||
/*
|
||||
* Author: Josh Holtrop
|
||||
* DornerWorks ScreenSaver
|
||||
* This module can be used to create "LogoBox" objects
|
||||
* which consist of a 3D DW logo
|
||||
*/
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "wfobj/WFObj.h"
|
||||
#include "LogoBox.h"
|
||||
#include "cfs.h"
|
||||
#include "glslUtil/glslUtil.h"
|
||||
#include "WFObjLoadFile.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
static WFObj obj;
|
||||
static GLuint program;
|
||||
static GLint ambient_loc, diffuse_loc, specular_loc, shininess_loc;
|
||||
enum Locations {
|
||||
LOC_POSITION,
|
||||
LOC_NORMAL
|
||||
};
|
||||
static float _width, _depth, _height;
|
||||
static bool loaded = false;
|
||||
|
||||
/*
|
||||
* construct a LogoBox object
|
||||
* The first time the constructor is called it loads the
|
||||
* Alias Wavefront object model. Subsequent calls will
|
||||
* reuse the same module.
|
||||
*/
|
||||
LogoBox::LogoBox()
|
||||
{
|
||||
if (!loaded)
|
||||
{
|
||||
if (obj.load("logo/dwlogo.obj", WFObjLoadFile))
|
||||
{
|
||||
const float * aabb = obj.getAABB();
|
||||
|
||||
float c_x = (aabb[0] + aabb[3]) / 2.0f;
|
||||
float c_y = (aabb[1] + aabb[4]) / 2.0f;
|
||||
float c_z = (aabb[2] + aabb[5]) / 2.0f;
|
||||
|
||||
_width = aabb[3] - aabb[0];
|
||||
_depth = aabb[4] - aabb[1];
|
||||
_height = aabb[5] - aabb[2];
|
||||
|
||||
loaded = loadShaders();
|
||||
}
|
||||
else
|
||||
{
|
||||
cerr << "Error loading dwlogo.obj" << endl;
|
||||
}
|
||||
}
|
||||
m_width = _width;
|
||||
m_depth = _depth;
|
||||
m_height = _height;
|
||||
}
|
||||
|
||||
bool LogoBox::loadShaders()
|
||||
{
|
||||
const guAttribBinding bindings[] = {
|
||||
{LOC_POSITION, "pos"},
|
||||
{LOC_NORMAL, "normal"},
|
||||
{0, NULL}
|
||||
};
|
||||
const char *v_shader_src = (const char *) getFile("shaders/obj.vp", NULL);
|
||||
const char *f_shader_src = (const char *) getFile("shaders/obj.fp", NULL);
|
||||
if (v_shader_src == NULL || f_shader_src == NULL)
|
||||
{
|
||||
cerr << "Error reading shader source files" << endl;
|
||||
return false;
|
||||
}
|
||||
program = guMakeProgramFromSource(v_shader_src, f_shader_src, bindings);
|
||||
if (program == 0)
|
||||
{
|
||||
cerr << "Error creating shaders." << endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
ambient_loc = glGetUniformLocation(program, "ambient");
|
||||
diffuse_loc = glGetUniformLocation(program, "diffuse");
|
||||
specular_loc = glGetUniformLocation(program, "specular");
|
||||
shininess_loc = glGetUniformLocation(program, "shininess");
|
||||
|
||||
glUseProgram(program);
|
||||
/* set up a default material */
|
||||
glUniform4f(ambient_loc, 0.2, 0.2, 0.2, 1.0);
|
||||
glUniform4f(diffuse_loc, 1.0, 0.6, 0.0, 1.0);
|
||||
glUniform4f(specular_loc, 1.0, 1.0, 1.0, 1.0);
|
||||
glUniform1f(shininess_loc, 85.0);
|
||||
return true;
|
||||
}
|
||||
|
||||
static void renderMaterial(const WFObj::Material & m)
|
||||
{
|
||||
if (m.flags & WFObj::Material::SHININESS_BIT)
|
||||
glUniform1f(shininess_loc, m.shininess);
|
||||
if (m.flags & WFObj::Material::AMBIENT_BIT)
|
||||
glUniform4fv(ambient_loc, 1, &m.ambient[0]);
|
||||
if (m.flags & WFObj::Material::DIFFUSE_BIT)
|
||||
glUniform4fv(diffuse_loc, 1, &m.diffuse[0]);
|
||||
if (m.flags & WFObj::Material::SPECULAR_BIT)
|
||||
glUniform4fv(specular_loc, 1, &m.specular[0]);
|
||||
if (m.flags & WFObj::Material::TEXTURE_BIT)
|
||||
{
|
||||
cerr << "error: textured materials not implemented yet" << endl;
|
||||
}
|
||||
}
|
||||
|
||||
void LogoBox::draw()
|
||||
{
|
||||
if (!loaded)
|
||||
return;
|
||||
obj.bindBuffers();
|
||||
glUseProgram(program);
|
||||
glEnableVertexAttribArray(LOC_POSITION);
|
||||
glEnableVertexAttribArray(LOC_NORMAL);
|
||||
int stride = obj.getStride();
|
||||
glVertexAttribPointer(LOC_POSITION, 3, GL_FLOAT, GL_FALSE,
|
||||
stride, (GLvoid *) obj.getVertexOffset());
|
||||
glVertexAttribPointer(LOC_NORMAL, 3, GL_FLOAT, GL_FALSE,
|
||||
stride, (GLvoid *) obj.getNormalOffset());
|
||||
for (map<string, WFObj::Material>::iterator it = obj.getMaterials().begin();
|
||||
it != obj.getMaterials().end();
|
||||
it++)
|
||||
{
|
||||
renderMaterial(it->second);
|
||||
glDrawElements(GL_TRIANGLES, it->second.num_vertices,
|
||||
GL_UNSIGNED_SHORT,
|
||||
(GLvoid *) (sizeof(GLushort) * it->second.first_vertex));
|
||||
}
|
||||
}
|
@ -1,26 +1,25 @@
|
||||
|
||||
/*
|
||||
* Author: Josh Holtrop
|
||||
* DornerWorks screensaver
|
||||
* The LogoBox class
|
||||
*/
|
||||
|
||||
#ifndef LOGOBOX_H
|
||||
#define LOGOBOX_H
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
class LogoBox
|
||||
{
|
||||
public:
|
||||
LogoBox();
|
||||
void draw() { glCallList(m_drawList); }
|
||||
float getWidth() const { return m_width; }
|
||||
float getDepth() const { return m_depth; }
|
||||
float getHeight() const { return m_height; }
|
||||
protected:
|
||||
GLuint m_drawList;
|
||||
float m_width, m_depth, m_height;
|
||||
};
|
||||
|
||||
#endif
|
||||
/*
|
||||
* Author: Josh Holtrop
|
||||
* DornerWorks screensaver
|
||||
* The LogoBox class
|
||||
*/
|
||||
|
||||
#ifndef LOGOBOX_H
|
||||
#define LOGOBOX_H
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
class LogoBox
|
||||
{
|
||||
public:
|
||||
LogoBox();
|
||||
void draw();
|
||||
float getWidth() const { return m_width; }
|
||||
float getDepth() const { return m_depth; }
|
||||
float getHeight() const { return m_height; }
|
||||
protected:
|
||||
bool loadShaders();
|
||||
float m_width, m_depth, m_height;
|
||||
};
|
||||
|
||||
#endif
|
16
src/WFObjLoadFile.cc
Normal file
16
src/WFObjLoadFile.cc
Normal file
@ -0,0 +1,16 @@
|
||||
|
||||
#include <string.h> /* memcpy() */
|
||||
|
||||
#include "WFObjLoadFile.h"
|
||||
#include "cfs.h"
|
||||
|
||||
bool WFObjLoadFile(const char *fname, WFObj::Buffer & buff)
|
||||
{
|
||||
unsigned int length;
|
||||
const unsigned char *dat = getFile(fname, &length);
|
||||
if (dat == NULL)
|
||||
return false;
|
||||
buff.alloc(length);
|
||||
memcpy(buff.data, dat, length);
|
||||
return true;
|
||||
}
|
9
src/WFObjLoadFile.h
Normal file
9
src/WFObjLoadFile.h
Normal file
@ -0,0 +1,9 @@
|
||||
|
||||
#ifndef WFOBJLOADFILE_H
|
||||
#define WFOBJLOADFILE_H
|
||||
|
||||
#include "wfobj/WFObj.h"
|
||||
|
||||
bool WFObjLoadFile(const char *fname, WFObj::Buffer & buff);
|
||||
|
||||
#endif /* WFOBJLOADFILE_H */
|
1
wfobj
Submodule
1
wfobj
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit e4dc0f4d3627ab08e20d1be2dce41981e5771cca
|
Loading…
x
Reference in New Issue
Block a user