added Spin mode -- in progress
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@@ -0,0 +1,37 @@
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "Spin.h"
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bool Spin::expose (GnomeScreensaver & gs)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glRotatef(gs.getTicks() / 1000.0 * 360.0 / 4.0, 0, 1, 0);
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m_logobox.draw();
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glPopMatrix();
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return true;
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}
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bool Spin::configure (GnomeScreensaver & gs, int width, int height)
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{
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0, (double)width/(double)height, 0.01, 1000.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(0, 0, 0, 0, 0, 4, 0, 1, 0);
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return true;
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}
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bool Spin::update (GnomeScreensaver & gs)
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{
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return true;
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}
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@@ -0,0 +1,21 @@
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#ifndef SPIN_H
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#define SPIN_H
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#include "LogoBox.h"
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#include "Mode.h"
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#include "GnomeScreensaver.h"
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class Spin : public Mode
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{
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public:
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bool expose (GnomeScreensaver & gs);
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bool configure (GnomeScreensaver & gs, int width,
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int height);
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bool update (GnomeScreensaver & gs);
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protected:
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LogoBox m_logobox;
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};
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#endif /* SPIN_H */
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