#include #include #include #include #include #include #include #include "GnomeScreensaver.h" static bool expose (GnomeScreensaver & gs) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(gs.getTicks()/1000.0*360.0, 0, 0, 1); glBegin(GL_QUADS); glColor3f(1, 0.6, 0); glNormal3f(0, 0, 1); glVertex2f(1, 1); glVertex2f(-1, 1); glVertex2f(-1, -1); glVertex2f(1, 0); glEnd(); glPopMatrix(); return true; } static bool configure (GnomeScreensaver & gs, int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (double)width / (double)height, 0.001, 1000.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, -2); glShadeModel(GL_SMOOTH); return true; } static bool update (GnomeScreensaver & gs) { return true; } int main (int argc, char *argv[]) { GnomeScreensaver gs(&argc, &argv, configure, expose, update, 12); gs.mainloop(); return 0; }