#include #include #include #include #include #include #include #include "Pedestal.h" #include "glslUtil/glslUtil.h" #define N_PEDESTAL_LEVELS 4 #define TOP_LEVEL_SIZE 4 #define LEVEL_INC_SIZE 1.5 #define LEVEL_HEIGHT 1 static const GLfloat ped_normals[][3] = { {1, 0, 0}, {0, 1, 0}, {-1, 0, 0}, {0, -1, 0}, {0, 0, 1} }; Pedestal::Pedestal() { m_last_ticks = 0; srand(time(NULL) + getpid()); } Pedestal::~Pedestal() { } bool Pedestal::expose (GnomeScreensaver & gs) { if (m_last_ticks == 0) { m_last_ticks = gs.getTicks(); m_start_ticks = m_last_ticks; } uint64_t ticks = gs.getTicks(); int elapsed = ticks - m_last_ticks; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef((ticks - m_start_ticks) * 0.1, 0, 0, 1); glRotatef(90.0, 1, 0, 0); m_logobox.draw(); glPopMatrix(); m_last_ticks = ticks; return true; } bool Pedestal::configure (GnomeScreensaver & gs) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, gs.getAspectRatio() / gs.getNumMonitors(), 0.01, 1000.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0, -18, 4, 0, 0, 0, 0, 0, 1); glViewport(0, 0, gs.getWidth(), gs.getHeight()); typedef struct { struct { GLfloat pos[3]; GLfloat normal[3]; } verts[8]; } ped_vertex_data_t; ped_vertex_data_t * vdata = new ped_vertex_data_t[N_PEDESTAL_LEVELS]; m_ped_vbo_id = guMakeBuffer(GL_ARRAY_BUFFER, GL_STATIC_DRAW, vdata, N_PEDESTAL_LEVELS * sizeof(vdata[0])); for (int i = 0; i < N_PEDESTAL_LEVELS; i++) { float z = i * LEVEL_HEIGHT; float r = TOP_LEVEL_SIZE / 2.0 + LEVEL_INC_SIZE * (N_PEDESTAL_LEVELS - 1 - i); } delete[] vdata; return true; } bool Pedestal::update (GnomeScreensaver & gs) { return true; }