111 lines
2.7 KiB
C++
111 lines
2.7 KiB
C++
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#include <stdlib.h>
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#include <time.h>
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#include <math.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "Spin.h"
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Spin::Spin()
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{
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m_num_monitors = 1;
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m_monitor_info = new monitor_info_t[m_num_monitors];
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m_last_ticks = 0;
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srand(time(NULL));
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initMonitorInfo();
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}
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Spin::~Spin()
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{
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delete[] m_monitor_info;
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}
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bool Spin::expose (GnomeScreensaver & gs)
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{
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if (m_last_ticks == 0)
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m_last_ticks = gs.getTicks();
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else for (int i = 0; i < m_num_monitors; i++)
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{
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if (gs.getTicks() - m_monitor_info[i].last_switch_ticks
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> m_monitor_info[i].switch_time)
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{
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getRandomAxis(&m_monitor_info[i].axis);
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m_monitor_info[i].switch_time = getRandomSwitchTime();
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m_monitor_info[i].last_switch_ticks = gs.getTicks();
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}
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}
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int width = gs.getWidth() / m_num_monitors;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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for (int monitor_num = 0; monitor_num < m_num_monitors; monitor_num++)
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{
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glViewport(width * monitor_num, 0, width, gs.getHeight());
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glLoadMatrixf(&m_monitor_info[monitor_num].rotation[0]);
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glRotatef((gs.getTicks() - m_last_ticks) / 1000.0 * 360.0 / 4.0,
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m_monitor_info[monitor_num].axis[0],
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m_monitor_info[monitor_num].axis[1],
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m_monitor_info[monitor_num].axis[2]);
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glGetFloatv(GL_MODELVIEW_MATRIX,
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&m_monitor_info[monitor_num].rotation[0]);
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m_logobox.draw();
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}
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m_last_ticks = gs.getTicks();
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return true;
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}
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bool Spin::configure (GnomeScreensaver & gs)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0, gs.getAspectRatio() / gs.getNumMonitors(),
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0.01, 1000.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
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m_num_monitors = gs.getNumMonitors();
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delete[] m_monitor_info;
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m_monitor_info = new monitor_info_t[m_num_monitors];
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initMonitorInfo();
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return true;
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}
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bool Spin::update (GnomeScreensaver & gs)
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{
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return true;
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}
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void Spin::initMonitorInfo()
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{
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for (int i = 0; i < m_num_monitors; i++)
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{
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getRandomAxis(&m_monitor_info[i].axis);
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glGetFloatv(GL_MODELVIEW_MATRIX, &m_monitor_info[i].rotation[0]);
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m_monitor_info[i].switch_time = getRandomSwitchTime();
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m_monitor_info[i].last_switch_ticks = 0;
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}
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}
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void Spin::getRandomAxis(float (*axis)[3])
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{
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double alpha = rand() / (double)RAND_MAX * 2.0 * M_PI;
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double beta = rand() / (double)RAND_MAX * M_PI;
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(*axis)[0] = cos(alpha) * sin(beta);
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(*axis)[1] = sin(alpha) * sin(beta);
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(*axis)[2] = cos(beta);
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}
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uint32_t Spin::getRandomSwitchTime()
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{
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return 3000u + (uint32_t) (rand() / (double)RAND_MAX * 3000.0);
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}
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