dwss/LogoBox.cc
2010-11-24 14:18:07 -05:00

85 lines
1.9 KiB
C++

/* Author: Josh Holtrop
* DornerWorks screensaver
* This module can be used to create "LogoBox" objects
* which consist of a 3D DW logo and possibly have a
* mass and boundary associated with them if physics
* is being used
*/
#include <GL/gl.h>
#include "WFObj.h"
#include "LogoBox.h"
#include "LoadFile.h"
#include <string.h> /* memcpy() */
#include <iostream>
using namespace std;
static GLuint _logoList = 0;
static float _logoAABB[6];
static GLuint _drawList;
static LoadFile loadFile;
/* construct a LogoBox object
* The first time the constructor is called it loads the
* Alias Wavefront object model. Subsequent calls will
* reuse the same module.
*/
LogoBox::LogoBox()
{
if (_logoList == 0)
{
WFObj obj(loadFile);
if (obj.load(FileLoader::Path("", "dwlogo.obj")))
{
_logoList = obj.render(false);
const float * aabb = obj.getAABB();
memcpy(_logoAABB, aabb, sizeof(_logoAABB));
float c_x = (_logoAABB[0] + _logoAABB[3]) / 2.0f;
float c_y = (_logoAABB[1] + _logoAABB[4]) / 2.0f;
float c_z = (_logoAABB[2] + _logoAABB[5]) / 2.0f;
_drawList = glGenLists(1);
glNewList(_drawList, GL_COMPILE);
glPushMatrix();
glTranslatef(-c_x, -c_y, -c_z);
glCallList(_logoList);
glPopMatrix();
glEndList();
}
}
}
LogoBox::~LogoBox()
{
}
void LogoBox::draw()
{
glCallList(_drawList);
}
/* return a pointer to the axis-aligned bounding box for a DW logo */
const float * const LogoBox::getAABB() const
{
return _logoAABB;
}
float LogoBox::getWidth() const
{
return _logoAABB[3] - _logoAABB[0];
}
float LogoBox::getHeight() const
{
return _logoAABB[5] - _logoAABB[2];
}
float LogoBox::getDepth() const
{
return _logoAABB[4] - _logoAABB[1];
}