dwss/modes/Spin.cc

41 lines
707 B
C++

#include <GL/gl.h>
#include <GL/glu.h>
#include "Spin.h"
bool Spin::expose (GnomeScreensaver & gs)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(gs.getTicks() / 1000.0 * 360.0 / 4.0, 0, 1, 0);
m_logobox.draw();
glPopMatrix();
return true;
}
bool Spin::configure (GnomeScreensaver & gs)
{
glViewport(0, 0, gs.getWidth(), gs.getHeight());
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, gs.getAspectRatio(), 0.01, 1000.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);
return true;
}
bool Spin::update (GnomeScreensaver & gs)
{
return true;
}