working on Scene::process*() functions to load the scene from a file

git-svn-id: svn://anubis/fart/trunk@164 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop 2009-02-28 19:59:22 +00:00
parent 1924bea5cf
commit 0462a2e7bc
6 changed files with 167 additions and 49 deletions

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@ -8,102 +8,105 @@
using namespace std; using namespace std;
typedef vector< refptr<Node> >::const_iterator Node_Iterator;
void Scene::load(const char * filename) void Scene::load(const char * filename)
{ {
/* TODO: parse file somehow */ /* TODO: parse file somehow */
// refptr<Node> node = parse(filename); // refptr<Node> node = parse(filename);
// processNode(node); // processNode(node);
Transform transform;
refptr<Material> m = new Material(); refptr<Material> m = new Material();
m->setDiffuseColor(Color::white); m->setDiffuseColor(Color::white);
m->setAmbientColor(Color::white); m->setAmbientColor(Color::white);
refptr<Shape> shape = new Plane(0, 0, 1, 2); refptr<Shape> shape = new Plane(0, 0, 1, 2);
shape->setTransform(m_transform); shape->setTransform(transform);
shape->setMaterial(m); shape->setMaterial(m);
m_shapes.push_back(shape); m_shapes.push_back(shape);
m_transform.translate(1.0, 5.0, 0.5); transform.translate(1.0, 5.0, 0.5);
m = new Material(); m = new Material();
m->setDiffuseColor(Color::red); m->setDiffuseColor(Color::red);
m->setAmbientColor(Color::red); m->setAmbientColor(Color::red);
shape = new Sphere(1.0); shape = new Sphere(1.0);
shape->setTransform(m_transform); shape->setTransform(transform);
shape->setMaterial(m); shape->setMaterial(m);
m_shapes.push_back(shape); m_shapes.push_back(shape);
m_transform.translate(-1.0, -5.0, -0.5); transform.translate(-1.0, -5.0, -0.5);
m_transform.translate(-1, 3, -0.5); transform.translate(-1, 3, -0.5);
refptr<Shape> shape1 = new Sphere(0.8); refptr<Shape> shape1 = new Sphere(0.8);
shape1->setMaterial(m); shape1->setMaterial(m);
shape1->setTransform(m_transform); shape1->setTransform(transform);
refptr<Shape> shape2 = new Box(new Vector(2, 2, 0.6)); refptr<Shape> shape2 = new Box(new Vector(2, 2, 0.6));
m = new Material(); m = new Material();
m->setDiffuseColor(Color::magenta); m->setDiffuseColor(Color::magenta);
m->setAmbientColor(Color::magenta); m->setAmbientColor(Color::magenta);
shape2->setMaterial(m); shape2->setMaterial(m);
m_transform.rotate(20, 0, 1, 0); transform.rotate(20, 0, 1, 0);
shape2->setTransform(m_transform); shape2->setTransform(transform);
shape = new Intersect(shape1, shape2); shape = new Intersect(shape1, shape2);
m_shapes.push_back(shape); m_shapes.push_back(shape);
m_transform.rotate(-20, 0, 1, 0); transform.rotate(-20, 0, 1, 0);
m_transform.translate(1, -3, 0.5); transform.translate(1, -3, 0.5);
m_transform.translate(1.5, 3.2, -0.7); transform.translate(1.5, 3.2, -0.7);
m_transform.rotate(15, 0, 0, 1); transform.rotate(15, 0, 0, 1);
m = new Material(); m = new Material();
m->setDiffuseColor(Color::magenta); m->setDiffuseColor(Color::magenta);
m->setAmbientColor(Color::magenta); m->setAmbientColor(Color::magenta);
shape1 = new Box(new Vector(1, 1, 1)); shape1 = new Box(new Vector(1, 1, 1));
shape1->setMaterial(m); shape1->setMaterial(m);
shape1->setTransform(m_transform); shape1->setTransform(transform);
m = new Material(); m = new Material();
m->setDiffuseColor(Color::yellow); m->setDiffuseColor(Color::yellow);
m->setAmbientColor(Color::yellow); m->setAmbientColor(Color::yellow);
shape2 = new Sphere(0.6); shape2 = new Sphere(0.6);
m_transform.translate(-0.5, -0.5, 0.5); transform.translate(-0.5, -0.5, 0.5);
shape2->setTransform(m_transform); shape2->setTransform(transform);
shape2->setMaterial(m); shape2->setMaterial(m);
shape = new Subtract(shape1, shape2); shape = new Subtract(shape1, shape2);
m_shapes.push_back(shape); m_shapes.push_back(shape);
m_transform.rotate(-15, 0, 0, 1); transform.rotate(-15, 0, 0, 1);
m_transform.translate(-1.0, -2.7, 0.2); transform.translate(-1.0, -2.7, 0.2);
m_transform.translate(1, 5, -1.5); transform.translate(1, 5, -1.5);
m = new Material(); m = new Material();
m->setDiffuseColor(Color::blue); m->setDiffuseColor(Color::blue);
m->setAmbientColor(Color::blue); m->setAmbientColor(Color::blue);
shape = new Box(new Vector(1.8, 1.8, 0.5)); shape = new Box(new Vector(1.8, 1.8, 0.5));
shape->setTransform(m_transform); shape->setTransform(transform);
shape->setMaterial(m); shape->setMaterial(m);
m_shapes.push_back(shape); m_shapes.push_back(shape);
m_transform.translate(-1, -5, 1.5); transform.translate(-1, -5, 1.5);
m_transform.translate(-0.5, 6.5, 1.5); transform.translate(-0.5, 6.5, 1.5);
m_transform.rotate(45, 1, 0, 0); transform.rotate(45, 1, 0, 0);
m = new Material(); m = new Material();
m->setDiffuseColor(Color::cyan); m->setDiffuseColor(Color::cyan);
m->setAmbientColor(Color::cyan); m->setAmbientColor(Color::cyan);
shape = new Cyl(1.0, 0.0, 2.0); shape = new Cyl(1.0, 0.0, 2.0);
shape->setTransform(m_transform); shape->setTransform(transform);
shape->setMaterial(m); shape->setMaterial(m);
m_shapes.push_back(shape); m_shapes.push_back(shape);
m_transform.rotate(-45, 1, 0, 0); transform.rotate(-45, 1, 0, 0);
m_transform.translate(0.5, -6.5, -1.5); transform.translate(0.5, -6.5, -1.5);
m_transform.translate(-2.0, 5.0, 1.5); transform.translate(-2.0, 5.0, 1.5);
m_transform.rotate(45, 0, 0, 1); transform.rotate(45, 0, 0, 1);
m_transform.rotate(45, 1, 0, 0); transform.rotate(45, 1, 0, 0);
m = new Material(); m = new Material();
m->setDiffuseColor(Color::yellow); m->setDiffuseColor(Color::yellow);
m->setAmbientColor(Color::yellow); m->setAmbientColor(Color::yellow);
shape = new Box(new Vector(1, 1, 1)); shape = new Box(new Vector(1, 1, 1));
shape->setTransform(m_transform); shape->setTransform(transform);
shape->setMaterial(m); shape->setMaterial(m);
m_shapes.push_back(shape); m_shapes.push_back(shape);
m_transform.rotate(-45, 1, 0, 0); transform.rotate(-45, 1, 0, 0);
m_transform.rotate(-45, 0, 0, 1); transform.rotate(-45, 0, 0, 1);
m_transform.translate(2.0, -5.0, -1.5); transform.translate(2.0, -5.0, -1.5);
refptr<Light> light = new PointLight(); refptr<Light> light = new PointLight();
light->setPosition(Vector(2, -1, 2)); light->setPosition(Vector(2, -1, 2));
@ -123,6 +126,10 @@ void Scene::processNode(refptr<Node> node)
{ {
cout << "saw a box" << endl; cout << "saw a box" << endl;
} }
else if ( typeid(*node) == typeid(MaterialNode) )
{
refptr<Material> mat = processMaterial(node);
}
else if ( typeid(*node) == typeid(PlaneNode) ) else if ( typeid(*node) == typeid(PlaneNode) )
{ {
cout << "saw a plane" << endl; cout << "saw a plane" << endl;
@ -143,45 +150,132 @@ void Scene::processChildren(refptr<Node> node)
} }
} }
refptr<Material> processMaterial(refptr<Node> node) refptr<Material> Scene::processMaterial(refptr<Node> node)
{ {
if (typeid(*node) != typeid(MaterialNode))
return refptr<Material>(NULL);
refptr<Material> material = new Material(); refptr<Material> material = new Material();
/* TODO: finish */ for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( typeid(**it) == typeid(ColorNode) )
{
material->setDiffuseColor(Color((*it)->getVector()));
material->setAmbientColor(Color((*it)->getVector()));
}
else if ( typeid(**it) == typeid(AmbientNode) )
{
material->setAmbientColor(Color((*it)->getVector()));
}
else if ( typeid(**it) == typeid(DiffuseNode) )
{
material->setDiffuseColor(Color((*it)->getVector()));
}
else if ( typeid(**it) == typeid(SpecularNode) )
{
material->setSpecularColor(Color((*it)->getVector()));
}
else if ( typeid(**it) == typeid(ReflectanceNode) )
{
material->setReflectance((*it)->getNumber());
}
else if ( typeid(**it) == typeid(ShininessNode) )
{
material->setShininess((*it)->getNumber());
}
}
return material; return material;
} }
refptr<Shape> processBox(refptr<Node> node) refptr<Shape> Scene::processBox(refptr<Node> node)
{
Vector size(1, 1, 1);
refptr<Material> material;
bool restore_transform = processTransforms(node);
for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( typeid(**it) == typeid(SizeNode) )
{
size = *(*it)->getVector();
}
else if ( typeid(**it) == typeid(MaterialNode) )
{
material = processMaterial(*it);
}
}
if (restore_transform)
m_transforms.pop();
return refptr<Shape>(NULL);
}
refptr<Shape> Scene::processCyl(refptr<Node> node)
{ {
/* TODO: finish */ /* TODO: finish */
return refptr<Shape>(NULL); return refptr<Shape>(NULL);
} }
refptr<Shape> processCyl(refptr<Node> node) refptr<Light> Scene::processLight(refptr<Node> node)
{
/* TODO: finish */
return refptr<Shape>(NULL);
}
refptr<Light> processLight(refptr<Node> node)
{ {
/* TODO: finish */ /* TODO: finish */
return refptr<Light>(NULL); return refptr<Light>(NULL);
} }
refptr<Shape> processPlane(refptr<Node> node) refptr<Shape> Scene::processPlane(refptr<Node> node)
{ {
/* TODO: finish */ /* TODO: finish */
return refptr<Shape>(NULL); return refptr<Shape>(NULL);
} }
refptr<Shape> processSphere(refptr<Node> node) refptr<Shape> Scene::processSphere(refptr<Node> node)
{ {
/* TODO: finish */ /* TODO: finish */
return refptr<Shape>(NULL); return refptr<Shape>(NULL);
} }
bool Scene::processTransforms(refptr<Node> node)
{
bool did_any = false;
for (Node_Iterator it = node->getChildren().begin();
it != node->getChildren().end();
it++)
{
if ( typeid(**it) == typeid(TranslateNode) )
{
if (did_any == false)
{
m_transforms.push(m_transforms.top());
did_any = true;
}
m_transforms.top().translate((*it)->getVector());
}
else if ( typeid(**it) == typeid(RotateNode) )
{
if (did_any == false)
{
m_transforms.push(m_transforms.top());
did_any = true;
}
m_transforms.top().rotate((*it)->getNumber(),
(*it)->getVector());
}
else if ( typeid(**it) == typeid(ScaleNode) )
{
if (did_any == false)
{
m_transforms.push(m_transforms.top());
did_any = true;
}
m_transforms.top().scale((*it)->getVector());
}
}
return did_any;
}

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@ -29,6 +29,7 @@ Scene::Scene(const map<string, const char *> & options,
m_data = NULL; m_data = NULL;
m_ambient_light = Color(0.1, 0.1, 0.1); m_ambient_light = Color(0.1, 0.1, 0.1);
m_max_depth = 10; m_max_depth = 10;
m_transforms.push(Transform());
load(filename); load(filename);

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@ -6,6 +6,7 @@
#include <map> #include <map>
#include <vector> #include <vector>
#include <utility> #include <utility>
#include <stack>
#include "util/refptr.h" #include "util/refptr.h"
#include "util/Ray.h" #include "util/Ray.h"
#include "util/Color.h" #include "util/Color.h"
@ -45,7 +46,6 @@ class Scene
void setMultisampleLevel(int level) { m_multisample_level = level; } void setMultisampleLevel(int level) { m_multisample_level = level; }
void setVFOV(double vfov) { m_vfov = vfov; } void setVFOV(double vfov) { m_vfov = vfov; }
void setAmbientLight(const Color & al) { m_ambient_light = al; } void setAmbientLight(const Color & al) { m_ambient_light = al; }
Transform & getTransform() { return m_transform; }
protected: protected:
/* private methods */ /* private methods */
@ -64,6 +64,7 @@ class Scene
refptr<Light> processLight(refptr<Node> node); refptr<Light> processLight(refptr<Node> node);
refptr<Shape> processPlane(refptr<Node> node); refptr<Shape> processPlane(refptr<Node> node);
refptr<Shape> processSphere(refptr<Node> node); refptr<Shape> processSphere(refptr<Node> node);
bool processTransforms(refptr<Node> node);
/* rendering parameters */ /* rendering parameters */
int m_width; int m_width;
@ -78,7 +79,7 @@ class Scene
/* private data */ /* private data */
std::vector< refptr<Shape> > m_shapes; std::vector< refptr<Shape> > m_shapes;
std::vector< refptr<Light> > m_lights; std::vector< refptr<Light> > m_lights;
Transform m_transform; std::stack<Transform> m_transforms;
double m_view_plane_dist; double m_view_plane_dist;
int m_multisample_level_squared; int m_multisample_level_squared;
double m_sample_span; double m_sample_span;

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@ -29,6 +29,13 @@ Color::Color(const Vector & v)
b = v[2]; b = v[2];
} }
Color::Color(refptr<Vector> v)
{
r = (*v)[0];
g = (*v)[1];
b = (*v)[2];
}
Color Color::operator*(const Color & other) const Color Color::operator*(const Color & other) const
{ {
Color result; Color result;

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@ -2,6 +2,7 @@
#ifndef COLOR_H #ifndef COLOR_H
#define COLOR_H COLOR_H #define COLOR_H COLOR_H
#include "refptr.h"
#include <iostream> #include <iostream>
#include "util/Vector.h" #include "util/Vector.h"
@ -13,6 +14,7 @@ class Color
Color(); Color();
Color(double r, double g, double b); Color(double r, double g, double b);
Color(const Vector & v); Color(const Vector & v);
Color(refptr<Vector> v);
Color operator*(const Color & other) const; Color operator*(const Color & other) const;
Color operator*(double scale) const; Color operator*(double scale) const;

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@ -2,6 +2,7 @@
#ifndef TRANSFORM_H #ifndef TRANSFORM_H
#define TRANSFORM_H TRANSFORM_H #define TRANSFORM_H TRANSFORM_H
#include "refptr.h"
#include "Matrix.h" #include "Matrix.h"
#include "Ray.h" #include "Ray.h"
#include "Vector.h" #include "Vector.h"
@ -16,8 +17,20 @@ class Transform
const Vector & focus, const Vector & focus,
const Vector & up); const Vector & up);
void translate(double x, double y, double z); void translate(double x, double y, double z);
void translate(refptr<Vector> vec)
{
translate((*vec)[0], (*vec)[1], (*vec)[2]);
}
void rotate(double angle, double xv, double yv, double zv); void rotate(double angle, double xv, double yv, double zv);
void rotate(double angle, refptr<Vector> vec)
{
rotate(angle, (*vec)[0], (*vec)[1], (*vec)[2]);
}
void scale(double xs, double ys, double zs); void scale(double xs, double ys, double zs);
void scale(refptr<Vector> vec)
{
scale((*vec)[0], (*vec)[1], (*vec)[2]);
}
Matrix & getMatrix() { return m_matrix; } Matrix & getMatrix() { return m_matrix; }
Vector transform_point(const Vector & v); Vector transform_point(const Vector & v);
Vector transform_direction(const Vector & v); Vector transform_direction(const Vector & v);