added built-in timer around Scene::render() call
git-svn-id: svn://anubis/fart/trunk@195 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@@ -4,6 +4,7 @@
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#include <unistd.h>
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#include <stdlib.h>
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#include <getopt.h>
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#include <sys/time.h> /* gettimeofday() */
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#include <string>
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#include <map>
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#include "Scene.h"
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@@ -77,5 +78,17 @@ int main(int argc, char * argv[])
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Scene scene(scene_options, argv[optind]);
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struct timeval before, after;
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gettimeofday(&before, NULL); /* start timing */
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scene.render();
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gettimeofday(&after, NULL); /* stop timing */
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double time_before = before.tv_sec + before.tv_usec / 1000000.0;
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double time_after = after.tv_sec + after.tv_usec / 1000000.0;
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double diff = time_after - time_before;
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cout << "Elapsed time: " << diff << " seconds." << endl;
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return 0;
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}
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