updating IntersectList to new Shape::IntersectionList format
git-svn-id: svn://anubis/fart/branches/2009-02-23_Shape_IntersectList_Update@144 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@@ -171,15 +171,17 @@ vector<Scene::ShapeDistance> Scene::getRayHits(const Ray & ray)
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it != m_shapes.end();
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it++)
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{
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Shape::IntersectList intersections = (*it)->intersect(ray);
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Shape::IntersectionList intersections = (*it)->intersect(ray);
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for (int i = 0, num_results = intersections.size();
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i < num_results;
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i++)
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{
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Vector normal = (*it)->getNormalAt(intersections[i]);
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refptr<Shape> shape = intersections[i].first;
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refptr<Vector> isect_point = intersections[i].second;
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Vector normal = shape->getNormalAt(*isect_point);
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double dot = normal % ray.getDirection();
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double intersect_dist = (intersections[i] - ray.getOrigin()).mag();
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double intersect_dist = ((*isect_point) - ray.getOrigin()).mag();
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if (dot < 0.0) /* cull back faces */
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{
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double transparency = (*it)->getTransparency();
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@@ -190,7 +192,7 @@ vector<Scene::ShapeDistance> Scene::getRayHits(const Ray & ray)
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}
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if (minSolidDist == 0.0 || minSolidDist >= intersect_dist)
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{
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hits.push_back(ShapeDistance(*it, intersect_dist));
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hits.push_back(ShapeDistance(shape, intersect_dist));
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}
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}
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}
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