reworked ForNode evaluation()

git-svn-id: svn://anubis/fart/branches/scene-file-scripting@339 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop committed 2010-10-06 17:42:37 +00:00
1 parent f36c1fa60f
commit 18886ef767
3 files changed
+100 -69

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@@ -248,32 +248,6 @@ vector<ShapeRef> Scene::processGeneralItems(refptr<Node> node)
return shapes;
}
vector<ShapeRef> Scene::processForNode(refptr<Node> node)
{
if (!node->getNode(0).isNull())
{
node->getNode(0)->getNumber();
}
vector<ShapeRef> shapes, incoming;
while (node->getNode(1)->getInteger() != 0)
{
incoming = processGeneralItems(node);
while (incoming.size() > 0)
{
shapes.push_back(incoming[0]);
incoming.erase(incoming.begin());
}
if (!node->getNode(2).isNull())
{
node->getNode(2)->getNumber();
}
}
return shapes;
}
void Scene::processMaterialDefinition(refptr<Node> node)
{
map< string, refptr<Material> >::iterator it =