fixed view plane distance calculation to use tan() and convert degrees to radians

git-svn-id: svn://anubis/fart/trunk@41 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop 2009-01-23 16:44:39 +00:00
parent a1c81e5adc
commit 20eafaf9f4
3 changed files with 19 additions and 5 deletions

View File

@ -54,7 +54,7 @@ Scene::Scene(map<string, const char *> options,
} }
/* view plane distance is calculated based on the field of view */ /* view plane distance is calculated based on the field of view */
m_view_plane_dist = (m_height / 2.0) / atan(m_vfov / 2.0); m_view_plane_dist = (m_height / 2.0) / tan(M_PI * m_vfov / 360.0);
} }
Scene::~Scene() Scene::~Scene()
@ -73,7 +73,7 @@ void Scene::load(const char * filename)
{ {
/* TODO: parse file somehow */ /* TODO: parse file somehow */
Shape * shape = new Sphere(1.0); Shape * shape = new Sphere(1.0);
m_transform.translate(2.0, 2.0, 0.0); m_transform.translate(2.0, 4.0, 1.0);
shape->setTransform(m_transform); shape->setTransform(m_transform);
m_shapes.push_back(shape); m_shapes.push_back(shape);
} }

View File

@ -19,15 +19,27 @@ Vector::Vector(double x, double y, double z)
Vector & Vector::normalize() Vector & Vector::normalize()
{ {
double length = sqrt(m_array[0] * m_array[0] double length = mag();
+ m_array[1] * m_array[1]
+ m_array[2] * m_array[2]);
m_array[0] /= length; m_array[0] /= length;
m_array[1] /= length; m_array[1] /= length;
m_array[2] /= length; m_array[2] /= length;
return *this; return *this;
} }
double Vector::mag()
{
return sqrt(m_array[0] * m_array[0]
+ m_array[1] * m_array[1]
+ m_array[2] * m_array[2]);
}
double Vector::mag2()
{
return m_array[0] * m_array[0]
+ m_array[1] * m_array[1]
+ m_array[2] * m_array[2];
}
std::ostream & operator<<(std::ostream & out, const Vector & v) std::ostream & operator<<(std::ostream & out, const Vector & v)
{ {
out << "[" << v[0] << ", " << v[1] << ", " << v[2] << "]"; out << "[" << v[0] << ", " << v[1] << ", " << v[2] << "]";

View File

@ -12,6 +12,8 @@ class Vector
double & operator[](int idx) { return m_array[idx]; } double & operator[](int idx) { return m_array[idx]; }
double operator[](int idx) const { return m_array[idx]; } double operator[](int idx) const { return m_array[idx]; }
Vector & normalize(); Vector & normalize();
double mag();
double mag2();
private: private:
double m_array[3]; double m_array[3];