move sources to src directory
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@@ -0,0 +1,19 @@
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#ifndef BOOLSHAPE_H
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#define BOOLSHAPE_H BOOLSHAPE_H
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#include "Shape.h"
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class BoolShape : public Shape
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{
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public:
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virtual IntersectionList intersect(refptr<Shape> _this, const Ray & ray) = 0;
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virtual void setMaterial(refptr<Material> material);
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virtual refptr<Shape> clone() = 0;
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protected:
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refptr<Shape> m_shape1;
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refptr<Shape> m_shape2;
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};
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#endif
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