added Union shape based on Intersect

git-svn-id: svn://anubis/fart/trunk@156 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop 2009-02-27 18:34:08 +00:00
parent 16f38f1f27
commit 27cea5e702
3 changed files with 87 additions and 1 deletions

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@ -19,7 +19,6 @@ Shape::IntersectionList Intersect::intersect(refptr<Shape> _this, const Ray & ra
bool in1 = false, in2 = false;
bool in_bool = false;
/* TODO: finish */
for (int i = 0, sz = merged.size(); i < sz; i++)
{
Vector normal = merged[i].intersection.shape->getNormalAt(

67
shapes/Union.cc Normal file
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@ -0,0 +1,67 @@
#include "Union.h"
#include <iostream>
using namespace std;
Union::Union(refptr<Shape> shape1, refptr<Shape> shape2)
{
m_shape1 = shape1;
m_shape2 = shape2;
}
Shape::IntersectionList Union::intersect(refptr<Shape> _this, const Ray & ray)
{
IntersectionList res1 = m_shape1->intersect(m_shape1, ray);
IntersectionList res2 = m_shape2->intersect(m_shape2, ray);
BoolIntersectionList merged(res1, res2, ray.getOrigin());
IntersectionList res;
bool in1 = false, in2 = false;
bool in_bool = false;
/* TODO: finish */
for (int i = 0, sz = merged.size(); i < sz; i++)
{
Vector normal = merged[i].intersection.shape->getNormalAt(
merged[i].intersection.vector);
double dot = - (ray.getDirection() % normal);
bool front = dot > 0.0;
bool left = merged[i].left;
if (front)
{
if (left)
in1 = true;
else
in2 = true;
if (!in_bool && in1 && in2)
{
/* we found an intersection point with the boolean object */
in_bool = true;
res.add( merged[i].intersection );
}
}
else
{
if (in_bool && in1 && in2)
{
/* we found an intersection point with the boolean object */
res.add( merged[i].intersection );
}
if (left)
in1 = false;
else
in2 = false;
in_bool = false;
}
}
return res;
}
Vector Union::getNormalAt(const Vector & pt)
{
/* this should not be called */
cerr << __FILE__ << ": " << __LINE__ <<
": error: Union::getNormalAt() was called!" << endl;
return Vector(0, 0, 0);
}

20
shapes/Union.h Normal file
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@ -0,0 +1,20 @@
#ifndef UNION_H
#define UNION_H UNION_H
#include "Shape.h"
class Union : public Shape
{
public:
Union(refptr<Shape> shape1, refptr<Shape> shape2);
IntersectionList intersect(refptr<Shape> _this, const Ray & ray);
Vector getNormalAt(const Vector & pt);
protected:
refptr<Shape> m_shape1;
refptr<Shape> m_shape2;
};
#endif