Scene::load() calling parse() now

git-svn-id: svn://anubis/fart/trunk@125 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop 2009-02-17 23:40:09 +00:00
parent b0014e34d1
commit 30932d00e9
2 changed files with 3 additions and 2 deletions

View File

@ -14,6 +14,7 @@
#include "PointLight.h" #include "PointLight.h"
#include "Lighting.h" #include "Lighting.h"
#include "parser/parser.h"
#include "parser/nodes.h" #include "parser/nodes.h"
using namespace std; using namespace std;
@ -78,6 +79,8 @@ Scene::~Scene()
void Scene::load(const char * filename) void Scene::load(const char * filename)
{ {
refptr<Node> node = parse(filename);
/* TODO: parse file somehow */ /* TODO: parse file somehow */
refptr<Shape> plane = new Plane(0, 0, 1, -2); refptr<Shape> plane = new Plane(0, 0, 1, -2);
m_shapes.push_back(plane); m_shapes.push_back(plane);

View File

@ -11,7 +11,6 @@
#include "util/Color.h" #include "util/Color.h"
#include "shapes/Shape.h" #include "shapes/Shape.h"
#include "Light.h" #include "Light.h"
#include "parser/nodes.h"
#define SCENE_MAX_TRANSPARENT_HITS 8 #define SCENE_MAX_TRANSPARENT_HITS 8
#define SCENE_TRANSPARENCY_THRESHOLD 0.01 #define SCENE_TRANSPARENCY_THRESHOLD 0.01
@ -46,7 +45,6 @@ class Scene
void renderPixel(int x, int y, unsigned char * pixel); void renderPixel(int x, int y, unsigned char * pixel);
Color traceRay(const Ray & ray); Color traceRay(const Ray & ray);
std::vector<ShapeDistance> getRayHits(const Ray & ray); std::vector<ShapeDistance> getRayHits(const Ray & ray);
void parse(refptr<Node> node);
/* rendering parameters */ /* rendering parameters */
int m_width; int m_width;