added cyls.fart sample scene, removed hard-coded scene from Scene-load.cc; reading from a file is working!

git-svn-id: svn://anubis/fart/trunk@176 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop 2009-03-02 00:41:27 +00:00
parent 10500d08aa
commit 56a5fa6166
3 changed files with 50 additions and 106 deletions

1
.todo
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@ -1,6 +1,7 @@
FART To-Do List FART To-Do List
=============== ===============
- Make verbose default - Make verbose default
- Material definitions
- Recurse for reflection - Recurse for reflection
- Continue for transparency - Continue for transparency
- Scan for cameras before scene items - Scan for cameras before scene items

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@ -14,112 +14,6 @@ void Scene::load(const char * filename)
{ {
refptr<Node> node = parse(filename); refptr<Node> node = parse(filename);
processNode(node); processNode(node);
#if 0
refptr<Material> m = new Material();
refptr<Shape> shape = new Sphere(0.5);
shape->setTransform(m_transforms.top());
shape->setMaterial(m);
m_shapes.push_back(shape);
refptr<Light> light = new PointLight();
light->setPosition(Vector(2, -1, 2));
m_lights.push_back(light);
#endif
#if 0
Transform transform;
refptr<Material> m = new Material();
m->setDiffuseColor(Color::white);
m->setAmbientColor(Color::white);
refptr<Shape> shape = new Plane(0, 0, 1, 2);
shape->setTransform(transform);
shape->setMaterial(m);
m_shapes.push_back(shape);
transform.translate(1.0, 5.0, 0.5);
m = new Material();
m->setDiffuseColor(Color::red);
m->setAmbientColor(Color::red);
shape = new Sphere(1.0);
shape->setTransform(transform);
shape->setMaterial(m);
m_shapes.push_back(shape);
transform.translate(-1.0, -5.0, -0.5);
transform.translate(-1, 3, -0.5);
refptr<Shape> shape1 = new Sphere(0.8);
shape1->setMaterial(m);
shape1->setTransform(transform);
refptr<Shape> shape2 = new Box(new Vector(2, 2, 0.6));
m = new Material();
m->setDiffuseColor(Color::magenta);
m->setAmbientColor(Color::magenta);
shape2->setMaterial(m);
transform.rotate(20, 0, 1, 0);
shape2->setTransform(transform);
shape = new Intersect(shape1, shape2);
m_shapes.push_back(shape);
transform.rotate(-20, 0, 1, 0);
transform.translate(1, -3, 0.5);
transform.translate(1.5, 3.2, -0.7);
transform.rotate(15, 0, 0, 1);
m = new Material();
m->setDiffuseColor(Color::magenta);
m->setAmbientColor(Color::magenta);
shape1 = new Box(new Vector(1, 1, 1));
shape1->setMaterial(m);
shape1->setTransform(transform);
m = new Material();
m->setDiffuseColor(Color::yellow);
m->setAmbientColor(Color::yellow);
shape2 = new Sphere(0.6);
transform.translate(-0.5, -0.5, 0.5);
shape2->setTransform(transform);
shape2->setMaterial(m);
shape = new Subtract(shape1, shape2);
m_shapes.push_back(shape);
transform.rotate(-15, 0, 0, 1);
transform.translate(-1.0, -2.7, 0.2);
transform.translate(1, 5, -1.5);
m = new Material();
m->setDiffuseColor(Color::blue);
m->setAmbientColor(Color::blue);
shape = new Box(new Vector(1.8, 1.8, 0.5));
shape->setTransform(transform);
shape->setMaterial(m);
m_shapes.push_back(shape);
transform.translate(-1, -5, 1.5);
transform.translate(-0.5, 6.5, 1.5);
transform.rotate(45, 1, 0, 0);
m = new Material();
m->setDiffuseColor(Color::cyan);
m->setAmbientColor(Color::cyan);
shape = new Cyl(1.0, 0.0, 2.0);
shape->setTransform(transform);
shape->setMaterial(m);
m_shapes.push_back(shape);
transform.rotate(-45, 1, 0, 0);
transform.translate(0.5, -6.5, -1.5);
transform.translate(-2.0, 5.0, 1.5);
transform.rotate(45, 0, 0, 1);
transform.rotate(45, 1, 0, 0);
m = new Material();
m->setDiffuseColor(Color::yellow);
m->setAmbientColor(Color::yellow);
shape = new Box(new Vector(1, 1, 1));
shape->setTransform(transform);
shape->setMaterial(m);
m_shapes.push_back(shape);
transform.rotate(-45, 1, 0, 0);
transform.rotate(-45, 0, 0, 1);
transform.translate(2.0, -5.0, -1.5);
#endif
} }
void Scene::processNode(refptr<Node> node) void Scene::processNode(refptr<Node> node)

49
scenes/cyls.fart Normal file
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@ -0,0 +1,49 @@
scene
{
options
{
width 800
height 600
multisample 3
}
camera
{
position <1.5, -1, 2.5>
look_at <0, 0, 2>
up <0, 0, 1>
}
light
{
position <3, -8, 5>
}
plane
{
position <0, 0, 1>, 0
material
{
color <0.4, 0.9, 0.9>
}
}
translate <0, 0, 2>
{
box
{
size <0.4, 0.4, 0.4>
material
{
color <1.0, 0.6, 0>
}
}
cyl { size <0.2, 0, 0.3> translate <0, 0, 0.3> }
cyl { size <0.2, 0, 0.3> rotate 90, <1, 0, 0> translate <0, 0, 0.3> }
cyl { size <0.2, 0, 0.3> rotate -90, <1, 0, 0> translate <0, 0, 0.3> }
cyl { size <0.2, 0, 0.3> rotate 180, <1, 0, 0> translate <0, 0, 0.3> }
cyl { size <0.2, 0, 0.3> rotate 90, <0, 1, 0> translate <0, 0, 0.3> }
cyl { size <0.2, 0, 0.3> rotate -90, <0, 1, 0> translate <0, 0, 0.3> }
}
}