added cyls.fart sample scene, removed hard-coded scene from Scene-load.cc; reading from a file is working!
git-svn-id: svn://anubis/fart/trunk@176 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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.todo
1
.todo
@ -1,6 +1,7 @@
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FART To-Do List
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===============
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- Make verbose default
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- Material definitions
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- Recurse for reflection
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- Continue for transparency
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- Scan for cameras before scene items
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@ -14,112 +14,6 @@ void Scene::load(const char * filename)
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{
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refptr<Node> node = parse(filename);
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processNode(node);
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#if 0
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refptr<Material> m = new Material();
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refptr<Shape> shape = new Sphere(0.5);
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shape->setTransform(m_transforms.top());
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shape->setMaterial(m);
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m_shapes.push_back(shape);
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refptr<Light> light = new PointLight();
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light->setPosition(Vector(2, -1, 2));
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m_lights.push_back(light);
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#endif
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#if 0
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Transform transform;
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refptr<Material> m = new Material();
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m->setDiffuseColor(Color::white);
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m->setAmbientColor(Color::white);
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refptr<Shape> shape = new Plane(0, 0, 1, 2);
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shape->setTransform(transform);
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shape->setMaterial(m);
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m_shapes.push_back(shape);
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transform.translate(1.0, 5.0, 0.5);
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m = new Material();
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m->setDiffuseColor(Color::red);
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m->setAmbientColor(Color::red);
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shape = new Sphere(1.0);
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shape->setTransform(transform);
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shape->setMaterial(m);
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m_shapes.push_back(shape);
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transform.translate(-1.0, -5.0, -0.5);
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transform.translate(-1, 3, -0.5);
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refptr<Shape> shape1 = new Sphere(0.8);
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shape1->setMaterial(m);
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shape1->setTransform(transform);
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refptr<Shape> shape2 = new Box(new Vector(2, 2, 0.6));
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m = new Material();
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m->setDiffuseColor(Color::magenta);
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m->setAmbientColor(Color::magenta);
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shape2->setMaterial(m);
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transform.rotate(20, 0, 1, 0);
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shape2->setTransform(transform);
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shape = new Intersect(shape1, shape2);
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m_shapes.push_back(shape);
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transform.rotate(-20, 0, 1, 0);
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transform.translate(1, -3, 0.5);
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transform.translate(1.5, 3.2, -0.7);
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transform.rotate(15, 0, 0, 1);
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m = new Material();
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m->setDiffuseColor(Color::magenta);
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m->setAmbientColor(Color::magenta);
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shape1 = new Box(new Vector(1, 1, 1));
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shape1->setMaterial(m);
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shape1->setTransform(transform);
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m = new Material();
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m->setDiffuseColor(Color::yellow);
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m->setAmbientColor(Color::yellow);
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shape2 = new Sphere(0.6);
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transform.translate(-0.5, -0.5, 0.5);
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shape2->setTransform(transform);
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shape2->setMaterial(m);
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shape = new Subtract(shape1, shape2);
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m_shapes.push_back(shape);
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transform.rotate(-15, 0, 0, 1);
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transform.translate(-1.0, -2.7, 0.2);
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transform.translate(1, 5, -1.5);
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m = new Material();
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m->setDiffuseColor(Color::blue);
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m->setAmbientColor(Color::blue);
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shape = new Box(new Vector(1.8, 1.8, 0.5));
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shape->setTransform(transform);
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shape->setMaterial(m);
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m_shapes.push_back(shape);
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transform.translate(-1, -5, 1.5);
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transform.translate(-0.5, 6.5, 1.5);
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transform.rotate(45, 1, 0, 0);
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m = new Material();
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m->setDiffuseColor(Color::cyan);
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m->setAmbientColor(Color::cyan);
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shape = new Cyl(1.0, 0.0, 2.0);
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shape->setTransform(transform);
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shape->setMaterial(m);
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m_shapes.push_back(shape);
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transform.rotate(-45, 1, 0, 0);
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transform.translate(0.5, -6.5, -1.5);
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transform.translate(-2.0, 5.0, 1.5);
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transform.rotate(45, 0, 0, 1);
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transform.rotate(45, 1, 0, 0);
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m = new Material();
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m->setDiffuseColor(Color::yellow);
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m->setAmbientColor(Color::yellow);
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shape = new Box(new Vector(1, 1, 1));
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shape->setTransform(transform);
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shape->setMaterial(m);
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m_shapes.push_back(shape);
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transform.rotate(-45, 1, 0, 0);
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transform.rotate(-45, 0, 0, 1);
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transform.translate(2.0, -5.0, -1.5);
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#endif
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}
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void Scene::processNode(refptr<Node> node)
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49
scenes/cyls.fart
Normal file
49
scenes/cyls.fart
Normal file
@ -0,0 +1,49 @@
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scene
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{
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options
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{
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width 800
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height 600
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multisample 3
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}
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camera
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{
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position <1.5, -1, 2.5>
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look_at <0, 0, 2>
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up <0, 0, 1>
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}
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light
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{
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position <3, -8, 5>
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}
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plane
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{
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position <0, 0, 1>, 0
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material
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{
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color <0.4, 0.9, 0.9>
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}
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}
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translate <0, 0, 2>
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{
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box
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{
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size <0.4, 0.4, 0.4>
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material
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{
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color <1.0, 0.6, 0>
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}
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}
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cyl { size <0.2, 0, 0.3> translate <0, 0, 0.3> }
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cyl { size <0.2, 0, 0.3> rotate 90, <1, 0, 0> translate <0, 0, 0.3> }
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cyl { size <0.2, 0, 0.3> rotate -90, <1, 0, 0> translate <0, 0, 0.3> }
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cyl { size <0.2, 0, 0.3> rotate 180, <1, 0, 0> translate <0, 0, 0.3> }
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cyl { size <0.2, 0, 0.3> rotate 90, <0, 1, 0> translate <0, 0, 0.3> }
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cyl { size <0.2, 0, 0.3> rotate -90, <0, 1, 0> translate <0, 0, 0.3> }
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}
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}
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