Scene-load setting light position based on the current transform

git-svn-id: svn://anubis/fart/trunk@188 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop 2009-03-06 23:32:00 +00:00
parent 24ef1eca3c
commit 608939bff4

View File

@ -338,7 +338,8 @@ refptr<Light> Scene::processLight(refptr<Node> node)
{ {
if ( typeid(**it) == typeid(PositionNode) ) if ( typeid(**it) == typeid(PositionNode) )
{ {
light->setPosition((*it)->getVector()); refptr<Vector> v = (*it)->getVector();
light->setPosition(m_transforms.top().transform_point(*v));
} }
else if ( typeid(**it) == typeid(DiffuseNode) ) else if ( typeid(**it) == typeid(DiffuseNode) )
{ {