Scene-load setting light position based on the current transform
git-svn-id: svn://anubis/fart/trunk@188 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@ -338,7 +338,8 @@ refptr<Light> Scene::processLight(refptr<Node> node)
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{
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if ( typeid(**it) == typeid(PositionNode) )
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{
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light->setPosition((*it)->getVector());
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refptr<Vector> v = (*it)->getVector();
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light->setPosition(m_transforms.top().transform_point(*v));
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}
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else if ( typeid(**it) == typeid(DiffuseNode) )
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{
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