yyparse() now a friend function to Scene, light constructors not taking position arguments any more

git-svn-id: svn://anubis/fart/trunk@104 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop committed 2009-02-12 03:56:09 +00:00
1 parent c136bda827
commit 6f2851f279
8 files changed
+75 -10

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+4 -4
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@@ -2,10 +2,10 @@
#include "Light.h"
#include "util/Vector.h"
Light::Light(const Vector & position)
: m_diffuse_color(Color::white),
m_specular_color(Color::white)
Light::Light()
{
m_position = position;
m_position = Vector(0, 0, 0);
m_diffuse_color = Color::white;
m_specular_color = Color::white;
}
+3 -1
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@@ -8,7 +8,9 @@
class Light
{
public:
Light(const Vector & position);
Light();
void setPosition(const Vector & position) { m_position = position; }
const Vector & getPosition() const { return m_position; }
void setDiffuseColor(const Color & diffuse)
+2 -2
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@@ -1,7 +1,7 @@
#include "PointLight.h"
PointLight::PointLight(const Vector & position)
: Light(position)
PointLight::PointLight()
: Light()
{
}
+1 -1
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@@ -8,7 +8,7 @@
class PointLight : public Light
{
public:
PointLight(const Vector & position);
PointLight();
protected:
};
+2 -1
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@@ -89,7 +89,8 @@ void Scene::load(const char * filename)
shape->setMaterial(m);
m_shapes.push_back(shape);
refptr<Light> light = new PointLight(Vector(2, -1, 2));
refptr<Light> light = new PointLight();
light->setPosition(Vector(2, -1, 2));
m_lights.push_back(light);
}
+2
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@@ -39,6 +39,8 @@ class Scene
void setAmbientLight(const Color & al) { m_ambient_light = al; }
Transform & getTransform() { return m_transform; }
friend int yyparse();
protected:
/* private methods */
void load(const char * filename);