added getNormalAt() to Shape & Sphere, trying to get basic lighting
git-svn-id: svn://anubis/fart/trunk@44 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@@ -132,9 +132,16 @@ void Scene::renderPixel(int x, int y, unsigned char * pixel)
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if (intersections.numResults > 0)
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{
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pixel[BMP_RED] = 0xFF;
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pixel[BMP_GREEN] = 0xFF;
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pixel[BMP_BLUE] = 0xFF;
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Vector local_intersection_point =
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transformed_ray[intersections.results[0]];
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Vector normal = (*it)->getNormalAt(local_intersection_point);
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double dot = -(normal % transformed_ray.getDirection());
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cout << "got dot " << dot << endl;
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if (dot < 0.0)
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dot = 0.0;
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pixel[BMP_RED] = (unsigned char) (0xFF * dot);
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pixel[BMP_GREEN] = (unsigned char) (0xFF * dot);
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pixel[BMP_BLUE] = (unsigned char) (0xFF * dot);
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}
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else
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{
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