added getNormalAt() to Shape & Sphere, trying to get basic lighting
git-svn-id: svn://anubis/fart/trunk@44 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@@ -4,6 +4,7 @@
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#include "util/Solver.h"
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#include "util/Ray.h"
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#include "util/Vector.h"
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#include "util/Transform.h"
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class Shape
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@@ -12,6 +13,7 @@ class Shape
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virtual Solver::Result intersect(const Ray & ray) = 0;
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void setTransform(const Transform & t) { m_transform = t; }
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Transform & getTransform() { return m_transform; }
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virtual Vector getNormalAt(const Vector & pt) = 0;
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protected:
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Transform m_transform;
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@@ -34,3 +34,9 @@ Solver::Result Sphere::intersect(const Ray & ray)
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}
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return res;
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}
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Vector Sphere::getNormalAt(const Vector & pt)
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{
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Vector normal = pt;
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return normal.normalize();
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}
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@@ -9,6 +9,7 @@ class Sphere : public Shape
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public:
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Sphere(double radius);
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Solver::Result intersect(const Ray & ray);
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Vector getNormalAt(const Vector & pt);
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private:
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double m_radius;
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