added getNormalAt() to Shape & Sphere, trying to get basic lighting

git-svn-id: svn://anubis/fart/trunk@44 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop committed 2009-01-23 18:09:27 +00:00
1 parent 801f61f48c
commit 761925220b
6 files changed
+23 -7

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+2 -2
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@@ -26,14 +26,14 @@ Vector & Vector::normalize()
return *this;
}
double Vector::mag()
double Vector::mag() const
{
return sqrt(m_array[0] * m_array[0]
+ m_array[1] * m_array[1]
+ m_array[2] * m_array[2]);
}
double Vector::mag2()
double Vector::mag2() const
{
return m_array[0] * m_array[0]
+ m_array[1] * m_array[1]
+2 -2
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@@ -12,8 +12,8 @@ class Vector
double & operator[](int idx) { return m_array[idx]; }
double operator[](int idx) const { return m_array[idx]; }
Vector & normalize();
double mag();
double mag2();
double mag() const;
double mag2() const;
private:
double m_array[3];