added getNormalAt() to Shape & Sphere, trying to get basic lighting
git-svn-id: svn://anubis/fart/trunk@44 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@ -132,9 +132,16 @@ void Scene::renderPixel(int x, int y, unsigned char * pixel)
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if (intersections.numResults > 0)
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{
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pixel[BMP_RED] = 0xFF;
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pixel[BMP_GREEN] = 0xFF;
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pixel[BMP_BLUE] = 0xFF;
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Vector local_intersection_point =
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transformed_ray[intersections.results[0]];
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Vector normal = (*it)->getNormalAt(local_intersection_point);
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double dot = -(normal % transformed_ray.getDirection());
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cout << "got dot " << dot << endl;
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if (dot < 0.0)
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dot = 0.0;
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pixel[BMP_RED] = (unsigned char) (0xFF * dot);
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pixel[BMP_GREEN] = (unsigned char) (0xFF * dot);
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pixel[BMP_BLUE] = (unsigned char) (0xFF * dot);
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}
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else
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{
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@ -4,6 +4,7 @@
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#include "util/Solver.h"
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#include "util/Ray.h"
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#include "util/Vector.h"
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#include "util/Transform.h"
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class Shape
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@ -12,6 +13,7 @@ class Shape
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virtual Solver::Result intersect(const Ray & ray) = 0;
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void setTransform(const Transform & t) { m_transform = t; }
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Transform & getTransform() { return m_transform; }
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virtual Vector getNormalAt(const Vector & pt) = 0;
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protected:
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Transform m_transform;
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@ -34,3 +34,9 @@ Solver::Result Sphere::intersect(const Ray & ray)
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}
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return res;
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}
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Vector Sphere::getNormalAt(const Vector & pt)
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{
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Vector normal = pt;
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return normal.normalize();
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}
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@ -9,6 +9,7 @@ class Sphere : public Shape
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public:
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Sphere(double radius);
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Solver::Result intersect(const Ray & ray);
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Vector getNormalAt(const Vector & pt);
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private:
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double m_radius;
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@ -26,14 +26,14 @@ Vector & Vector::normalize()
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return *this;
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}
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double Vector::mag()
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double Vector::mag() const
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{
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return sqrt(m_array[0] * m_array[0]
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+ m_array[1] * m_array[1]
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+ m_array[2] * m_array[2]);
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}
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double Vector::mag2()
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double Vector::mag2() const
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{
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return m_array[0] * m_array[0]
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+ m_array[1] * m_array[1]
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@ -12,8 +12,8 @@ class Vector
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double & operator[](int idx) { return m_array[idx]; }
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double operator[](int idx) const { return m_array[idx]; }
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Vector & normalize();
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double mag();
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double mag2();
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double mag() const;
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double mag2() const;
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private:
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double m_array[3];
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