added initial ambient occlusion attempt... but don't like it
git-svn-id: svn://anubis/fart/trunk@261 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@@ -38,6 +38,8 @@ class Color
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Color operator+(const Color & c1, const Color & c2);
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Color operator-(const Color & c1, const Color & c2);
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static inline Color operator*(double d, const Color & c) { return c * d; }
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static inline Color operator/(double d, const Color & c) { return c / d; }
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std::ostream & operator<<(std::ostream & out, const Color & color);
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#endif
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+2
-1
@@ -19,7 +19,6 @@ class Vector
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double dist_to(const Vector & other) const;
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Vector proj(const Vector & target) const;
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Vector reflect(const Vector & target) const;
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operator double() const { return mag(); }
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Vector getPerpendicular() const;
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protected:
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@@ -33,5 +32,7 @@ Vector operator+(const Vector & v1, const Vector & v2);
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Vector operator-(const Vector & v1, const Vector & v2);
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Vector operator*(const Vector & v1, double scale);
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Vector operator/(const Vector & v1, double scale);
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static inline Vector operator*(double d, const Vector & v) { return v * d; }
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static inline Vector operator/(double d, const Vector & v) { return v / d; }
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#endif
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