added LinearSolver to util/Solver module; added shapes/Plane module

git-svn-id: svn://anubis/fart/trunk@59 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop 2009-01-28 15:02:05 +00:00
parent e34bdf0d71
commit 7a4bb7dbc2
4 changed files with 110 additions and 0 deletions

50
shapes/Plane.cc Normal file
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@ -0,0 +1,50 @@
#include "Plane.h"
#include "util/Solver.h"
#include <math.h>
#include <iostream>
using namespace std;
Plane::Plane(double a, double b, double c, double d)
{
m_a = a;
m_b = b;
m_c = c;
m_d = d;
}
Shape::IntersectList Plane::intersect(const Ray & ray)
{
Ray ray_inv = m_inverse.transform_ray(ray);
IntersectList res;
/*
* Plane equation: ax + by + cz + d = 0
* Ray equation: R = R0 + tRd
* x = R0x + tRdx
* y = R0y + tRdy
* z = R0z + tRdz
* Combined: a(R0x + tRdx) + b(R0y + tRdy) + c(R0z + tRdz) + d = 0
* aR0x + (t)aRdx + bR0y + (t)bRdy + cR0z + (t)cRdz + d = 0
* (t)(aRdx + bRdy + cRdz) + aR0x + bR0y + cR0z + d = 0
*/
LinearSolver solver( m_a * ray.getDirection()[0]
+ m_b * ray.getDirection()[1]
+ m_c * ray.getDirection()[2],
m_a * ray.getOrigin()[0]
+ m_b * ray.getOrigin()[1]
+ m_c * ray.getOrigin()[2]
+ m_d);
Solver::Result solutions = solver.solve();
if (solutions.numResults > 0)
{
res.push_back(m_transform.transform_point(ray_inv[solutions.results[0]]));
}
return res;
}
Vector Plane::getNormalAt(const Vector & pt)
{
Vector normal(m_a, m_b, m_c);
return normal.normalize();
}

19
shapes/Plane.h Normal file
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@ -0,0 +1,19 @@
#ifndef PLANE_H
#define PLANE_H PLANE_H
#include "Shape.h"
class Plane : public Shape
{
public:
Plane(double a, double b, double c, double d);
IntersectList intersect(const Ray & ray);
Vector getNormalAt(const Vector & pt);
private:
double m_a, m_b, m_c, m_d;
};
#endif

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@ -13,6 +13,40 @@ Solver::Solver(double a, double b, double c, double d, double e)
} }
/**************************************************************************
* LinearSolver methods *
*************************************************************************/
LinearSolver::LinearSolver(double a, double b)
: Solver(a, b)
{
}
/* solve a linear equation */
Solver::Result LinearSolver::solve()
{
/* equation ax + b = 0 */
Result res;
if (a == 0.0)
{
if (b == 0.0)
{
res.numResults = 1;
res.results[0] = 0.0;
}
else
{
res.numResults = 0;
}
}
else
{
res.numResults = 1;
res.results[0] = -b / a;
}
return res;
}
/************************************************************************** /**************************************************************************
* QuadraticSolver methods * * QuadraticSolver methods *
*************************************************************************/ *************************************************************************/

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@ -24,6 +24,13 @@ class Solver
double a, b, c, d, e; double a, b, c, d, e;
}; };
class LinearSolver : public Solver
{
public:
LinearSolver(double a, double b);
Result solve();
};
class QuadraticSolver : public Solver class QuadraticSolver : public Solver
{ {
public: public: