added LinearSolver to util/Solver module; added shapes/Plane module
git-svn-id: svn://anubis/fart/trunk@59 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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shapes/Plane.cc
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shapes/Plane.cc
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#include "Plane.h"
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#include "util/Solver.h"
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#include <math.h>
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#include <iostream>
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using namespace std;
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Plane::Plane(double a, double b, double c, double d)
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{
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m_a = a;
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m_b = b;
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m_c = c;
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m_d = d;
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}
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Shape::IntersectList Plane::intersect(const Ray & ray)
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{
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Ray ray_inv = m_inverse.transform_ray(ray);
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IntersectList res;
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/*
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* Plane equation: ax + by + cz + d = 0
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* Ray equation: R = R0 + tRd
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* x = R0x + tRdx
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* y = R0y + tRdy
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* z = R0z + tRdz
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* Combined: a(R0x + tRdx) + b(R0y + tRdy) + c(R0z + tRdz) + d = 0
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* aR0x + (t)aRdx + bR0y + (t)bRdy + cR0z + (t)cRdz + d = 0
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* (t)(aRdx + bRdy + cRdz) + aR0x + bR0y + cR0z + d = 0
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*/
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LinearSolver solver( m_a * ray.getDirection()[0]
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+ m_b * ray.getDirection()[1]
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+ m_c * ray.getDirection()[2],
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m_a * ray.getOrigin()[0]
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+ m_b * ray.getOrigin()[1]
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+ m_c * ray.getOrigin()[2]
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+ m_d);
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Solver::Result solutions = solver.solve();
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if (solutions.numResults > 0)
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{
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res.push_back(m_transform.transform_point(ray_inv[solutions.results[0]]));
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}
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return res;
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}
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Vector Plane::getNormalAt(const Vector & pt)
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{
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Vector normal(m_a, m_b, m_c);
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return normal.normalize();
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}
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19
shapes/Plane.h
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shapes/Plane.h
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#ifndef PLANE_H
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#define PLANE_H PLANE_H
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#include "Shape.h"
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class Plane : public Shape
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{
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public:
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Plane(double a, double b, double c, double d);
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IntersectList intersect(const Ray & ray);
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Vector getNormalAt(const Vector & pt);
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private:
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double m_a, m_b, m_c, m_d;
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};
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#endif
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@ -13,6 +13,40 @@ Solver::Solver(double a, double b, double c, double d, double e)
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}
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/**************************************************************************
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* LinearSolver methods *
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*************************************************************************/
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LinearSolver::LinearSolver(double a, double b)
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: Solver(a, b)
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{
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}
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/* solve a linear equation */
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Solver::Result LinearSolver::solve()
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{
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/* equation ax + b = 0 */
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Result res;
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if (a == 0.0)
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{
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if (b == 0.0)
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{
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res.numResults = 1;
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res.results[0] = 0.0;
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}
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else
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{
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res.numResults = 0;
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}
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}
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else
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{
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res.numResults = 1;
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res.results[0] = -b / a;
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}
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return res;
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}
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/**************************************************************************
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* QuadraticSolver methods *
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*************************************************************************/
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@ -24,6 +24,13 @@ class Solver
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double a, b, c, d, e;
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};
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class LinearSolver : public Solver
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{
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public:
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LinearSolver(double a, double b);
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Result solve();
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};
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class QuadraticSolver : public Solver
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{
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public:
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