added Polygon::add(), Polygon::containsPoint(); initial attempt at rendering Extrude objects

git-svn-id: svn://anubis/fart/trunk@272 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop committed 2010-07-02 16:14:46 +00:00
1 parent b51d11d043
commit 7bac2fb076
4 files changed
+94 -2

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+18
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@@ -1,2 +1,20 @@
#include <math.h> /* acos(), M_PI */
#include "Polygon.h"
#define FP_EQUAL(x,y) (fabs((x)-(y)) < 1E-6)
bool Polygon::containsPoint(const Vector & v)
{
double angle_sum = 0.0;
for (int i = 0, sz = size(); i < sz; i++)
{
Vector v1 = *(*this)[i] - v;
Vector v2 = *(*this)[(i+1) % sz] - v;
double cosine = (v1 % v2) / (v1.mag() * v2.mag());
double angle = acos(cosine);
angle_sum += angle;
}
return FP_EQUAL(angle_sum, 2.0 * M_PI);
}
+12
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@@ -9,6 +9,18 @@
class Polygon : public std::vector< refptr<Vector> >
{
public:
Polygon & add(const Vector & v)
{
push_back(new Vector(v));
return *this;
}
Polygon & add(refptr<Vector> v)
{
push_back(v);
return *this;
}
bool containsPoint(const Vector & v);
};
#endif