added Extrude and Polygon classes, still in progress
git-svn-id: svn://anubis/fart/trunk@269 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@@ -0,0 +1,27 @@
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#include <math.h>
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#include <iostream>
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#include "Extrude.h"
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#include "util/Solver.h"
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using namespace std;
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#define FP_EQUAL(x,y) (fabs((x)-(y)) < 0.000001)
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Extrude::Extrude()
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{
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}
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Shape::IntersectionList Extrude::intersect(refptr<Shape> _this, const Ray & ray)
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{
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Ray ray_inv = m_inverse.transform_ray(ray);
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IntersectionList res;
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return res;
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}
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void Extrude::addPolygon(refptr<Polygon> polygon)
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{
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}
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@@ -0,0 +1,22 @@
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#ifndef EXTRUDE_H
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#define EXTRUDE_H EXTRUDE_H
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#include <vector>
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#include "util/Polygon.h"
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#include "Shape.h"
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class Extrude : public Shape
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{
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public:
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Extrude();
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IntersectionList intersect(refptr<Shape> _this, const Ray & ray);
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void addPolygon(refptr<Polygon> polygon);
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protected:
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std::vector< refptr<Polygon> > m_polygons;
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};
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#endif
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@@ -2,6 +2,7 @@
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#include "BoolShape.h"
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#include "Box.h"
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#include "Cyl.h"
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#include "Extrude.h"
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#include "Intersect.h"
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#include "Plane.h"
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#include "Sphere.h"
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