removed static const Material::white (had a problem with C++ since the order that the static const constructors were being called in was not correct according to the order that the code depended on them), made Shape constructor use a common default material instead of recreating one every time
git-svn-id: svn://anubis/fart/trunk@174 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@ -15,18 +15,17 @@ void Scene::load(const char * filename)
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refptr<Node> node = parse(filename);
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processNode(node);
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Transform transform;
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transform.translate(0, 2, 0);
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#if 0
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refptr<Material> m = new Material();
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refptr<Shape> shape = new Sphere(0.5);
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shape->setTransform(transform);
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shape->setTransform(m_transforms.top());
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shape->setMaterial(m);
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m_shapes.push_back(shape);
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refptr<Light> light = new PointLight();
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light->setPosition(Vector(2, -1, 2));
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m_lights.push_back(light);
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#endif
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#if 0
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Transform transform;
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@ -5,10 +5,18 @@
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#include <utility>
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using namespace std;
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static refptr<Material> default_material;
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static bool default_material_initialized = false;
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Shape::Shape()
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{
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m_transparency = 0.0;
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m_material = new Material(Material::white);
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if (default_material_initialized == false)
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{
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default_material = new Material();
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default_material_initialized = true;
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}
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m_material = default_material;
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}
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Shape::~Shape()
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@ -1,8 +1,6 @@
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#include "Material.h"
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const Material Material::white = Material();
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Material::Material()
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{
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m_ambient_color = Color::white;
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@ -7,9 +7,6 @@
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class Material
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{
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public:
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/* static members */
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static const Material white;
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Material();
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void setAmbientColor(const Color & ambient)
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