added main/Lighting module, added operator-() to util/Vector, added m_shininess to main/Light

git-svn-id: svn://anubis/fart/trunk@71 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop committed 2009-01-30 20:28:05 +00:00
1 parent 434064c03c
commit 8677680577
5 files changed
+58

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+4
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@@ -23,10 +23,14 @@ class Light
}
const Color & getSpecularColor() const { return m_specular_color; }
void setShininess(double shininess) { m_shininess = shininess; }
double getShininess() const { return m_shininess; }
protected:
Vector m_position;
Color m_diffuse_color;
Color m_specular_color;
double m_shininess;
};
#endif
+19
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@@ -0,0 +1,19 @@
#include "Lighting.h"
Color Lighting::computePhong(const Material & material,
const std::vector<Light *> & lights,
const Ray & viewRay,
const Vector & surfacePoint,
const Vector & surfaceNormal,
const Color & ambientLight)
{
Color result = ambientLight;
Vector V = -viewRay.getDirection();
for (std::vector<Light *>::const_iterator it = lights.begin();
it != lights.end();
it++)
{
}
return result;
}
+25
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@@ -0,0 +1,25 @@
#ifndef LIGHTING_H
#define LIGHTING_H LIGHTING_H
#include "Light.h"
#include "Material.h"
#include "util/Ray.h"
#include "util/Color.h"
#include <vector>
class Lighting
{
public:
static Color computePhong(const Material & material,
const std::vector<Light *> & lights,
const Ray & viewRay,
const Vector & surfacePoint,
const Vector & surfaceNormal,
const Color & ambientLight);
protected:
};
#endif