Light.h including concrete light type class definitions

git-svn-id: svn://anubis/fart/trunk@139 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop 2009-02-20 16:35:48 +00:00
parent 5949a813df
commit 94548d4418
4 changed files with 4 additions and 5 deletions

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@ -31,5 +31,7 @@ class Light
Color m_specular_color;
};
#include "PointLight.h"
#endif

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@ -2,7 +2,6 @@
#include <iostream>
#include "Scene.h"
#include "Light.h"
#include "PointLight.h"
#include "parser/parser.h"
#include "parser/nodes.h"

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@ -12,12 +12,9 @@
#include "BMP.h"
#include "util/Color.h"
#include "shapes/Shape.h"
#include "PointLight.h"
#include "Light.h"
#include "Lighting.h"
#include "parser/parser.h"
#include "parser/nodes.h"
using namespace std;
Scene::Scene(const map<string, const char *> & options,

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@ -14,6 +14,7 @@
#include "Light.h"
#include "parser/parser.h"
#include "parser/nodes.h"
#define SCENE_MAX_TRANSPARENT_HITS 8
#define SCENE_TRANSPARENCY_THRESHOLD 0.01