added getInverse() to util/Transform, fixed transform_*() functions
git-svn-id: svn://anubis/fart/trunk@39 7f9b0f55-74a9-4bce-be96-3c2cd072584d
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@@ -117,8 +117,16 @@ void Scene::renderPixel(int x, int y, unsigned char * pixel)
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Ray ray(Vector(0, 0, 0), Vector(rx, ry, rz));
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// TODO: um... real work
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pixel[BMP_RED] = 0;
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pixel[BMP_GREEN] = 0;
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pixel[BMP_BLUE] = 0;
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/* loop through all shapes in the scene */
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for (vector<Shape *>::iterator it = m_shapes.begin();
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it != m_shapes.end();
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it++)
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{
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/* transform the ray by the inverse of the shape's transform */
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Transform inv = (*it)->getTransform().getInverse();
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Ray transformed_ray = inv.transform_ray(ray);
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/* then intersect this inversely transformed ray with the shape */
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Solver::Result intersections = (*it)->intersect(transformed_ray);
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}
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}
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