sphere drawing, but stretched horizontally... have to figure that out yet

git-svn-id: svn://anubis/fart/trunk@40 7f9b0f55-74a9-4bce-be96-3c2cd072584d
This commit is contained in:
Josh Holtrop committed 2009-01-23 16:00:43 +00:00
1 parent 97b9fa9eab
commit a1c81e5adc
4 files changed
+28 -8

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+5 -1
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@@ -1,10 +1,13 @@
#include "Sphere.h"
#include "util/Solver.h"
#include <iostream>
using namespace std;
Sphere::Sphere(double radius)
{
m_radius = radius;
m_radius2 = radius * radius;
}
Solver::Result Sphere::intersect(const Ray & ray)
@@ -16,7 +19,8 @@ Solver::Result Sphere::intersect(const Ray & ray)
+ ray.getOrigin()[2] * ray.getDirection()[2] ),
ray.getOrigin()[0] * ray.getOrigin()[0]
+ ray.getOrigin()[1] * ray.getOrigin()[1]
+ ray.getOrigin()[2] * ray.getOrigin()[2] );
+ ray.getOrigin()[2] * ray.getOrigin()[2]
- m_radius2);
Solver::Result quadSolutions = solver.solve();
int resIdx = 0;
for (int i = 0; i < quadSolutions.numResults; i++)
+1
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@@ -12,6 +12,7 @@ class Sphere : public Shape
private:
double m_radius;
double m_radius2;
};
#endif